Commit Graph

3598 Commits

Author SHA1 Message Date
titiger d038a376ae fixing a bug with spawn attack 2017-02-01 23:44:28 +01:00
SoftCoder c86d87c19f - fix picky C++ compiler issue 2017-01-30 11:33:00 -08:00
SoftCoder 6f350d6319 Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font 2017-01-30 11:20:01 -08:00
filux 6e9b463453 added missing spaces 2017-01-06 23:51:24 +01:00
titiger c741c67bf7 reverting changes 2016-12-14 13:46:17 +01:00
titiger 7a1a28f647 another try to fix #116 2016-12-12 23:10:01 +01:00
titiger 48b14eb687 trying to fix #116 2016-12-12 22:45:16 +01:00
titiger a5e759fdd1 AI should not morph units currently busy with building something 2016-12-12 14:51:16 +01:00
titiger 6e53025d96 time in seconds an upgrade/produce/morph or build will take
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger 49ba518991 Display boosted/upgraded upgradespeeds/morphspeeds 2016-12-11 21:31:18 +01:00
titiger 2c0704b5a9 bugfix for ( no EP regeneration while being build ) 2016-12-11 20:18:39 +01:00
titiger fb845cb420 no EP regeneration while being build 2016-12-11 19:55:26 +01:00
titiger 2f45ffc59d display "time" value for upgrades/build or produced things 2016-12-11 19:41:08 +01:00
titiger 97d4023d92 unit must be placed in center of faked size square 2016-12-10 21:10:38 +01:00
titiger cd8530f69e new tag <ai-build-size> 2016-12-10 16:01:26 +01:00
titiger 28bcf81626 Error handling 2016-11-30 22:33:41 +01:00
titiger f8d57bece3 Error handling 2016-11-28 02:36:55 +01:00
titiger 1caf70b517 error counter for scenarios errors 2016-11-28 01:45:00 +01:00
titiger 1e506f3e1d tag and line number in tag for scenario error messages 2016-11-27 19:17:56 +01:00
titiger 18af2b7113 Improve error messages for lua scenarios 2016-11-26 15:46:32 +01:00
titiger 32c7208a18 No more game crashing for xml errors 2016-11-23 00:31:54 +01:00
titiger 0c5e9241f1 trying to get better error output on xml errors. 2016-11-22 22:58:57 +01:00
titiger 374634b630 spawn units on death
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux 661b512a8a since latest release macos is not 'X' anymore 2016-11-18 02:07:44 +01:00
titiger 7b47f5edb1 When giving default orders we must respect cellmap of target unit
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
 typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger d65dc5e9e9 bugfix for missing maps 2016-11-10 01:36:35 +01:00
titiger 6c2f722f30 reverting some things related to alt+enter
real reason is false behaviour of static bool isUnprintableChar().
More tests needed.
2016-11-09 00:09:55 +01:00
titiger b06f4d9776 map filter listbox only enabled for headless admin 2016-11-02 01:15:52 +01:00
titiger abacbbbca9 fix for filters and non admin clients 2016-11-02 01:00:37 +01:00
SoftCoder 2162ca460a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2016-10-31 13:57:11 -07:00
SoftCoder 102ca8f651 - Fixed issue# 135 2016-10-31 13:56:33 -07:00
titiger d420c7e681 forgot to remove a printf 2016-10-30 22:30:51 +01:00
titiger 8dbee3c7c5 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
menu_state_custom game had conflicts
2016-10-30 20:19:22 +01:00
titiger c9b92ea97d map filter for headless servers 2016-10-30 20:19:07 +01:00
SoftCoder b180da5e3d - fixed issue #122 2016-10-30 09:21:34 -07:00
SoftCoder 57c53b9175 - add more details in font error message 2016-10-30 08:41:31 -07:00
titiger 990df3b49b Fix for uniform-selection 2016-10-17 03:00:37 +02:00
titiger 4d99f5900d fix for #133
crash during using "Esc" button in options screen
2016-10-17 00:19:41 +02:00
filux f40ac1d89f corrected math logic 2016-09-13 21:08:02 +02:00
titison 74ed3d73be Uniformselection
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
filux 3639e111ef fixed some typos, fixes and enlargement for required dependencies 2016-08-09 21:25:41 +02:00
filux 9f301daa1c travis' configuration test; fixed #123 2016-07-17 17:06:01 +02:00
SoftCoder 1621e563da - fix build 2016-06-02 14:01:39 -07:00
SoftCoder f1c372c7b5 - try to fix the build 2016-06-02 13:41:59 -07:00
SoftCoder 798777f313 - fix the build 2016-06-02 12:30:38 -07:00
SoftCoder 05a5ff02d1 - another attempt to fix issue# 111 2016-06-02 12:07:01 -07:00
SoftCoder c3db863434 - attempt to see if this fixes issue# 111 2016-06-01 20:31:46 -07:00
SoftCoder ad4314fb29 - move linux network interface names into ini file for easier management in the future 2016-06-01 20:16:34 -07:00
SoftCoder c5aff25a94 - comment one thread safety check as it was not required 2016-05-27 21:31:39 -07:00
SoftCoder 56494f3cd2 - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00