Mark Vejvoda
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4a0617b12c
|
- ripped out a lot of unused code dealing with utf8
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2012-11-15 08:12:40 +00:00 |
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Mark Vejvoda
|
b30909f90b
|
- attempt to cleanup for debian compliance (proper copyright, etc)
|
2012-10-30 06:48:12 +00:00 |
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Mark Vejvoda
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011e0263b0
|
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
|
2012-10-19 01:31:20 +00:00 |
|
Titus Tscharntke
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b7e3964782
|
warning of non default port usage is outdated and by this removed
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2012-10-06 14:56:40 +00:00 |
|
Titus Tscharntke
|
685b15c91e
|
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
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2012-10-06 12:56:53 +00:00 |
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Mark Vejvoda
|
c39da4cd69
|
- code cleanup from cppcheck
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2012-10-06 02:10:23 +00:00 |
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Mark Vejvoda
|
62c82ad9bc
|
- allow the --connecthost commandline to use:
--connecthost=auto-connect
which will auto connect to the first found server on a lan
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2012-10-06 00:25:13 +00:00 |
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Mark Vejvoda
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b4e6205671
|
- find servers on LAN now discovers customized game ports
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2012-10-05 23:53:10 +00:00 |
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Mark Vejvoda
|
7e581004d6
|
- cleanup unused code
|
2012-09-27 02:49:10 +00:00 |
|
Mark Vejvoda
|
74cca86b3f
|
- added new commandline option --connect=x:y format as requested
|
2012-09-25 21:52:23 +00:00 |
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Mark Vejvoda
|
c7808dc021
|
- allow custom port #'s to be stored in servers.ini
|
2012-09-25 16:43:07 +00:00 |
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Mark Vejvoda
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6662f35347
|
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
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2012-07-26 06:27:00 +00:00 |
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Mark Vejvoda
|
96ade03a27
|
- fix backspace deleting in options menu when changing playername and playername has _ in part of it
|
2012-07-25 16:49:58 +00:00 |
|
Mark Vejvoda
|
703afaa5de
|
- forget trying to render for now when in connection phase, Cold getting crashes
|
2012-07-10 20:39:21 +00:00 |
|
Mark Vejvoda
|
2c6cd02f32
|
- attempt a very simple fix for Cold's connection delay
|
2012-07-10 20:26:41 +00:00 |
|
Mark Vejvoda
|
c83cfc6e03
|
- bugfix to save server ip's in join menu
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2012-04-13 19:37:52 +00:00 |
|
Mark Vejvoda
|
4ad42518c0
|
- updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
|
2012-02-10 06:21:06 +00:00 |
|
Mark Vejvoda
|
860808a3bb
|
- fixed UI to fit most language text comfortably
|
2011-12-03 10:02:33 +00:00 |
|
Mark Vejvoda
|
1935f9314b
|
added new commandline to specify internal/external port #'s to use when hosting:
--use-ports=61390,61390
|
2011-11-23 21:36:49 +00:00 |
|
Mark Vejvoda
|
22c8881902
|
- update fonts for console when language is toggled
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2011-11-03 23:38:43 +00:00 |
|
Titus Tscharntke
|
81c5d12324
|
mouse over highlighting for create game button and bugfix
|
2011-11-01 21:30:05 +00:00 |
|
Titus Tscharntke
|
9bc8ecb2c8
|
Host_Game instead of Custom_Game in Lan_Game/Internet_Game
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2011-10-30 22:23:57 +00:00 |
|
Mark Vejvoda
|
50adfb3305
|
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
|
2011-10-25 18:39:11 +00:00 |
|
Mark Vejvoda
|
da57a589ba
|
- more progress on masterserver, now the masterserver does not take a slot!
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2011-09-24 21:07:15 +00:00 |
|
Mark Vejvoda
|
57afc2d715
|
- phase 2 of cppcheck verbose fixes
|
2011-09-01 01:11:23 +00:00 |
|
Mark Vejvoda
|
ead3797368
|
- added better keybaord filtering to allow use of keypad numbers in grouped units
|
2011-07-06 12:23:43 +00:00 |
|
Mark Vejvoda
|
aa677cfc97
|
- attempt to NOT convert to utf8 twice
|
2011-06-26 03:38:28 +00:00 |
|
Mark Vejvoda
|
4b6bc7a4a7
|
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
|
2011-06-26 01:55:08 +00:00 |
|
Titus Tscharntke
|
842f1dac69
|
menu structure changed
|
2011-04-10 20:03:38 +00:00 |
|
Mark Vejvoda
|
4a27e75891
|
- initial work to support multi-language text messages
|
2011-04-05 18:39:47 +00:00 |
|
Mark Vejvoda
|
a58d4bb360
|
- only save ini for join menu if server IP address is different from the value already stored.
|
2011-04-03 02:47:46 +00:00 |
|
Mark Vejvoda
|
8059c064a3
|
- more cleanup of debug logging in menus
|
2011-03-29 09:45:15 +00:00 |
|
Mark Vejvoda
|
83eaa67068
|
- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time
|
2011-03-19 05:11:36 +00:00 |
|
Mark Vejvoda
|
39bf1b986e
|
- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
|
2011-03-13 08:23:43 +00:00 |
|
Mark Vejvoda
|
242b02c001
|
- added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content
|
2011-03-10 07:26:43 +00:00 |
|
Mark Vejvoda
|
934b430f93
|
- added more logging to see what client FTP port # will be
|
2011-01-15 19:16:00 +00:00 |
|
Mark Vejvoda
|
e6f69a3839
|
- added code for server to tell clients which port to use for FTP
|
2011-01-15 18:56:03 +00:00 |
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Mark Vejvoda
|
3f0ee7a6cb
|
- some initial changes to try to get ftp working over the Internet with firewalls etc
|
2010-12-30 15:56:02 +00:00 |
|
Mark Vejvoda
|
a844b79d3e
|
- fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug
|
2010-12-18 23:03:53 +00:00 |
|
Mark Vejvoda
|
eb17a1c052
|
- disable join button when auto searching for servers
|
2010-12-18 21:38:27 +00:00 |
|
Mark Vejvoda
|
dc87b9b452
|
- disable join button when auto searching for servers
|
2010-12-18 21:35:05 +00:00 |
|
Mark Vejvoda
|
045c2f95e8
|
- added new commandline options to tell the game where to look for data, ini's and where to write logs
|
2010-12-09 20:41:11 +00:00 |
|
Mark Vejvoda
|
6a24ca3ad0
|
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
|
2010-09-09 21:07:39 +00:00 |
|
Mark Vejvoda
|
7f9c9cde28
|
- updated menus to allow dynamic UI placement via ini settings
|
2010-09-09 06:42:39 +00:00 |
|
Mark Vejvoda
|
5a42638060
|
- added / updated commandline params to auto start or connect to a network game server
|
2010-08-21 06:47:00 +00:00 |
|
Mark Vejvoda
|
ab655162cb
|
- added more bug fixes related to network disconnects.
- Added a new global message box to display error messages on top of any graphics window being displayed.
|
2010-07-08 08:29:51 +00:00 |
|
Mark Vejvoda
|
a05760d2a4
|
- threading bugfixes from the client join menu
|
2010-06-22 15:03:57 +00:00 |
|
Mark Vejvoda
|
258cd1fea1
|
- bugfixes for custom port# configurations
- changed version to alpha2
|
2010-05-17 20:41:18 +00:00 |
|
Mark Vejvoda
|
a585a6663f
|
- added some bugfixes related to timing ans corrupt state in network and regular game menus
|
2010-05-13 21:47:14 +00:00 |
|
Mark Vejvoda
|
6577762297
|
- Added a new pre-Cache thread for CRC value calculation
- Added support in the client UI if multiple local LAN servers are discovered.
|
2010-04-30 06:45:30 +00:00 |
|