Mark Vejvoda
|
0f915ae6a6
|
- better handling of sound system reset when clicking ok in options menu
|
2011-03-27 15:55:55 +00:00 |
|
Mark Vejvoda
|
66261ad662
|
- updated line endings to unix style characters to fix Bug #3085838
|
2011-01-20 15:56:30 +00:00 |
|
Mark Vejvoda
|
d16f6a93bc
|
- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
|
2011-01-18 01:24:45 +00:00 |
|
Mark Vejvoda
|
2b1732e27e
|
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
|
2011-01-02 06:46:48 +00:00 |
|
Mark Vejvoda
|
896b1c308c
|
- added a backtrace for gcc compiled binary when we get a runtime error.
- added more out of synch checks and better error handling
|
2011-01-02 00:39:13 +00:00 |
|
Mark Vejvoda
|
ab44c83168
|
- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
|
2010-09-07 05:25:40 +00:00 |
|
Mark Vejvoda
|
f40dd94b1d
|
- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
|
2010-07-09 22:16:26 +00:00 |
|
Titus Tscharntke
|
3308aebb9f
|
volume changes in the options menu have instant effect when pressing OK
|
2010-05-20 21:32:25 +00:00 |
|
Mark Vejvoda
|
1efc2dc0a6
|
- updates to Chinese font support so Linux will compile
- added more debugging and NULL guards
|
2010-05-03 06:25:54 +00:00 |
|
Mark Vejvoda
|
a911088d39
|
Trying an experiment with a thread for playing streamed sounds
|
2010-05-01 04:34:23 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
|