Mark Vejvoda
0533ce2c63
- a simple attempt to improve pathfinder performance (this needs to be tested well and can easily be disabled by setting: const bool tryLastPathCache = false;)
2011-02-11 23:32:24 +00:00
Mark Vejvoda
7cae047f15
- added more code guards around morph validation
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- some render debug info
2011-02-11 04:48:17 +00:00
Titus Tscharntke
e856d5e4f0
MuwuMs changes ( spawn attack and more )
2011-02-06 18:33:49 +00:00
Mark Vejvoda
1a3545f8ab
- cleaned up compiler warnings in g3d viewer
...
- added a bunch of new lua commands for 'da boys' to be documented after being fully tested.
2011-01-29 12:42:18 +00:00
Mark Vejvoda
23135b5bab
- when units get congested now we try to randomly pick different approaches to find resources
2011-01-28 07:17:32 +00:00
Mark Vejvoda
66261ad662
- updated line endings to unix style characters to fix Bug #3085838
2011-01-20 15:56:30 +00:00
Mark Vejvoda
c54e6dbf5d
- a little bit of plumbing for VBO's for static models (currently disabled via # define)
...
- small small speed improvement when calculating interpolations
2011-01-18 07:52:06 +00:00
Mark Vejvoda
c51eb0a3c4
- attempt to cleanup some debug logging to see if it helps restore normal performance
2011-01-17 16:31:25 +00:00
Mark Vejvoda
a7ca23d18e
- speed improvement for anti-hack checking
2011-01-15 04:13:15 +00:00
Mark Vejvoda
2ab82c9271
- added some basic protection against memory hacking tools
2011-01-14 23:51:15 +00:00
Mark Vejvoda
ccaaf5ab35
- simple attempt to avoid one small type of cheating related to resource values (please test this tomreyn)
2011-01-14 21:16:43 +00:00
Mark Vejvoda
9b275a5077
- added guard against NULL commandtype clicking in icon panel (discovered during testing)
2011-01-10 06:43:47 +00:00
Mark Vejvoda
7347dc9545
- bugfix for multi-build queued commands
2011-01-08 21:53:05 +00:00
Mark Vejvoda
ec467b6ac4
- bugfix, when a unit morphs we now add to stored resource count if the unit is of that type (used to only work when building, now works during a morph)
2011-01-07 05:15:39 +00:00
Mark Vejvoda
896b1c308c
- added a backtrace for gcc compiled binary when we get a runtime error.
...
- added more out of synch checks and better error handling
2011-01-02 00:39:13 +00:00
Mark Vejvoda
335749a15e
- updated hp regeneration method to look for negative hp regen values and if health ticks below 0 the unit dies
2010-12-28 02:17:44 +00:00
Mark Vejvoda
409c15d3f0
- more tweaking of threaded logging as well as removal of world synch logging items that are not needed
2010-12-26 01:13:04 +00:00
Mark Vejvoda
03eaa2c033
numerous important bugfixes:
...
- observers and end game fog of war enable would most likely cause out of synch, I think its fixed now
- better handling of threaded logging
- cleanup of socket thread processing to ensure all network packets get processed properly and in order
2010-12-24 08:43:09 +00:00
Titus Tscharntke
cfba817280
dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
2010-12-23 10:44:11 +00:00
Mark Vejvoda
045c2f95e8
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
Mark Vejvoda
8deec8d518
- changed debug world synch formatting so on xplatform we don't have issues with filename and other header tag items
2010-12-01 23:38:03 +00:00
Mark Vejvoda
c55855c6f2
- bugfix for stack overflow
2010-12-01 00:05:33 +00:00
Mark Vejvoda
b02da7d1e0
- finally found and fixed out of synch related to AI.
...
- added ability to log all unit activity to world synch logfiles so we can diff game info from different network clients
2010-11-30 23:32:39 +00:00
Mark Vejvoda
33aac9f2ae
- added useful debug info for world synch debugging (unit path and faction info)
2010-11-28 03:46:28 +00:00
Mark Vejvoda
664b2b1b7d
- disabled another cache in pathfinder trying to hunt down xplatform out of synch
2010-11-28 00:07:08 +00:00
Mark Vejvoda
81d755cc83
- disabled a cache (cacheUnitCommandClassList) as we suspect this may cause crashes and is unstable
2010-11-26 00:09:54 +00:00
Mark Vejvoda
c1529fd8dc
- added validation for unit's to ensure they still have the cached commandclass
2010-11-16 23:32:15 +00:00
Mark Vejvoda
cc4f268988
- some additional AI caching for improved performance
2010-11-11 08:02:50 +00:00
Mark Vejvoda
d89953ee96
- improved performance and bug fixes.
2010-11-09 09:06:52 +00:00
Mark Vejvoda
9d9fa0deeb
- improved performance for when the AI decides which resource is closest.
2010-11-07 03:27:06 +00:00
Mark Vejvoda
ca9cbc6e75
- removed some debugging that created very large debug files and improved performance a little bit
2010-11-07 02:37:00 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
...
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
dfedf2259b
- numerous bugfixes to building an d repairing units.
...
- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda
dec9dfe653
- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
2010-10-30 04:05:48 +00:00
Mark Vejvoda
5cf0313c5a
- bugfix for cancel icon displaying when unit has only the 'stop' command active
2010-10-28 18:31:12 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
43670f76c9
- bugfix for invalid map co-ordinates when looking for resources
2010-10-26 15:25:38 +00:00
Mark Vejvoda
c47b6c676c
- attempt to further improve pathfinder performance when MANY units are on the map
2010-10-26 06:43:42 +00:00
Mark Vejvoda
8bbbe403ad
- more performance improvements for resource cache logic (try to avoid repetitive caching logic when it was already done once)
2010-10-25 22:02:36 +00:00
Mark Vejvoda
117521a8d4
- disabled the recently introduced pathfinding cache as its too slow and not sure that it really does any good. This should help performance to be better.
2010-10-24 06:53:30 +00:00
Mark Vejvoda
7cb1d6a5b1
- some performance improvements with the new cached resource data
2010-10-24 01:49:25 +00:00
Mark Vejvoda
e53e6b49a9
- bugfix for multiple consumable resources applying incorrectly during the update interval. (thanks silnarm)
2010-10-22 22:52:37 +00:00
Mark Vejvoda
b72124a89a
- bugfix for segfault (using wrong index variables again). This time I understand what to change and what not to change :)
2010-10-22 17:29:23 +00:00
Mark Vejvoda
cf5164d5ce
- bugfix for consumable resources. Now we get the total usage value BEFORE applying the consequences (thanks for finding this Zoythrus)
2010-10-22 04:16:11 +00:00
Mark Vejvoda
178809ada3
- changed resource faction cache to a map for better performance
2010-10-21 21:53:08 +00:00
Mark Vejvoda
07fe6a2196
- added to the faction resource cache pool for even better AI discovery of resources
2010-10-21 20:31:09 +00:00
Mark Vejvoda
ae367fb252
- updated to units harvesting so they try to harvest different resources when blocked if other resources are close by.
2010-10-21 19:26:14 +00:00
Mark Vejvoda
bc7ba297fd
- more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable.
2010-10-20 20:40:29 +00:00
Mark Vejvoda
6104dedc76
- added a resource harvest success cache for stuck units to look at when they cannot harvest.
2010-10-20 07:28:27 +00:00
Mark Vejvoda
913df7ec3b
- added more cached information to help deal with units getting stuck while harvesting. Trying to keep them busy instead of standing around.
2010-10-19 22:26:49 +00:00