Mark Vejvoda
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55653c10b5
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try to see if this affects performance?
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2013-06-12 00:25:43 +00:00 |
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Mark Vejvoda
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93444a2ff5
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set project values back to original for stable floating point behavior
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2013-06-12 00:21:30 +00:00 |
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Mark Vejvoda
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a214acb6c2
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try with no frame pointers and fast floating point
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2013-06-12 00:07:52 +00:00 |
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Mark Vejvoda
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557c098f23
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omit frame pointers as in 3.7.1
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2013-06-11 23:52:42 +00:00 |
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Mark Vejvoda
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ff88a840c6
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revert back floating point model changes
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2013-06-11 23:40:04 +00:00 |
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Mark Vejvoda
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87f8529ff5
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try setting vc++ 2010 projects to sse2 and fast floating point model
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2013-06-11 23:20:25 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
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bugfix for float rounding segfault
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2013-06-11 01:23:04 +00:00 |
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Mark Vejvoda
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473e79c356
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add lag pause when client lag reaches warning level
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2013-06-11 00:07:28 +00:00 |
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Mark Vejvoda
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d067b52799
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fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
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attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
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Mark Vejvoda
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aa63d07497
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disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
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2013-06-10 20:08:03 +00:00 |
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Mark Vejvoda
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6387d1b1b1
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add default value of allowed keys in english of none
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2013-06-08 21:57:11 +00:00 |
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Mark Vejvoda
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ab437c2590
|
better formatting for upgrade type data
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2013-06-08 17:53:25 +00:00 |
|
Mark Vejvoda
|
8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
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Mark Vejvoda
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8d2e812dc8
|
remove unused reference to image and image-cancel for upgrade types
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2013-06-07 23:33:35 +00:00 |
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Mark Vejvoda
|
4499308888
|
fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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9a7fba2842
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bugfix for custom about screen texture
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2013-06-07 22:27:09 +00:00 |
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Mark Vejvoda
|
58ebee280d
|
added custom credits ability for Ishmaru
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2013-06-07 20:36:07 +00:00 |
|
Mark Vejvoda
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7aca6c73c7
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bugfix to allow changing of texture compression
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2013-06-07 18:34:55 +00:00 |
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Mark Vejvoda
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f05d132232
|
- experi-mental vc++ 2012 project files (do not ask me for help with these)
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2013-06-07 17:50:43 +00:00 |
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Mark Vejvoda
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e44420f9c9
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joining player can only click play now once
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2013-06-07 00:29:29 +00:00 |
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Mark Vejvoda
|
7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
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Mark Vejvoda
|
462524bcae
|
attempt to fix titi's segfault when reloading and exiting custom menu
|
2013-06-06 23:57:21 +00:00 |
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Mark Vejvoda
|
ed00d9ad8b
|
hide player status when joining in progress game
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2013-06-06 14:38:55 +00:00 |
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Mark Vejvoda
|
6e38d9b187
|
do not require lng file to have a new key
|
2013-06-06 05:51:32 +00:00 |
|
Mark Vejvoda
|
4533da71bd
|
bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
|
Mark Vejvoda
|
4da10fc7fa
|
save player uuid in last game settings
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2013-06-05 20:31:54 +00:00 |
|
Mark Vejvoda
|
09b6c1c1b1
|
bugfix to change title when joining in progress game
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2013-06-05 20:25:14 +00:00 |
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Mark Vejvoda
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8a3cf2f956
|
when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
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2013-06-05 20:04:03 +00:00 |
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Mark Vejvoda
|
6d349b839c
|
avoid mutex use for client slot thread on server to improve performance
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2013-06-05 18:05:21 +00:00 |
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Mark Vejvoda
|
4ca6c232cf
|
allow game to be paused before player joins game and retain pause state
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2013-06-05 17:17:03 +00:00 |
|
Mark Vejvoda
|
173075d962
|
allow each language to specify special keys allowed for that language (bugfix for polish)
|
2013-06-05 05:53:59 +00:00 |
|
Mark Vejvoda
|
c54251c12c
|
try to improve performance
|
2013-06-04 22:32:47 +00:00 |
|
Mark Vejvoda
|
5fd46478c6
|
try to improve performance
|
2013-06-04 21:55:16 +00:00 |
|
Mark Vejvoda
|
ac24630573
|
bugfix to properly shutdown masterserver thread
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2013-06-04 18:40:37 +00:00 |
|
Mark Vejvoda
|
0af3e349d8
|
bugfixes to allow joining in progress game and also ensure disconnect list is correct.
|
2013-06-04 08:01:33 +00:00 |
|
Mark Vejvoda
|
a313b26d74
|
bugfix map editor toolbar on windows
|
2013-06-04 07:21:01 +00:00 |
|
Mark Vejvoda
|
b6780d2af7
|
code cleanup
|
2013-06-04 04:36:00 +00:00 |
|
Mark Vejvoda
|
aab72b863c
|
enforce that no network commands are sent when game is paused for player who is joining except pause / unpause and disconnect
|
2013-06-04 04:26:37 +00:00 |
|
Mark Vejvoda
|
03862948e2
|
bugfix to cleanup closing client connections quickly
|
2013-06-04 03:47:04 +00:00 |
|
Mark Vejvoda
|
8cd2383a78
|
bugfix for minimap for joining in progress games
|
2013-06-04 02:21:56 +00:00 |
|
Mark Vejvoda
|
56774bc087
|
make server slots continuously read data on sockets during game
|
2013-06-04 00:31:41 +00:00 |
|
Titus Tscharntke
|
819622f40e
|
I hope this fixes the black flickering when selecting units you sometimes see (this was very obvious with selectbuffer , but visible in colorpicking too )
|
2013-06-03 23:09:02 +00:00 |
|
Mark Vejvoda
|
2e2f16e3bc
|
bugfix for missing data to not show console error on server
|
2013-06-03 19:55:34 +00:00 |
|
Mark Vejvoda
|
50ade6b471
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:50:50 +00:00 |
|
Mark Vejvoda
|
25450ebb85
|
bugfix for both progress and animation smoothness
|
2013-06-03 14:30:52 +00:00 |
|
Mark Vejvoda
|
e4e7a7dc00
|
bugfix g3d viewer glewinit was not working
|
2013-06-03 06:10:16 +00:00 |
|
Mark Vejvoda
|
1097938c2e
|
bugfix for loading saved games which do not have playeruuid
|
2013-06-03 05:33:07 +00:00 |
|
Mark Vejvoda
|
8d8c9ab20c
|
bugfix for join in progress game (clear path for each unit)
|
2013-06-03 05:29:01 +00:00 |
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