Mark Vejvoda
b6473b69ab
- added ability to turn off some screen selection items for better recording ability. Set RecordMode=true in glestuser.ini to disable some selection effects for recording a video and not seeing selection circles etc.
2012-02-03 06:16:50 +00:00
Titus Tscharntke
4b2703a771
I forgot to comment out a printf
2012-01-28 14:41:46 +00:00
Mark Vejvoda
12d1885c65
- ported bugfixes to trunk from 3.6.0.3
2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8
- ported bugfixes for 3.6.0.3 release:
...
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
- Windows client fix for headless server operation
- Crash for some systems when trying to use VBO's
- Fixed AZERTY keyboard support
- Enhanced support for screenshots in g3d viewer
- Updated particle code from titi
- Bugfix for custom data path override causing compiler error
- Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
- Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420
- port changes from 3.6.0.3 to trunk for windows hosting patch
2012-01-20 04:15:13 +00:00
Mark Vejvoda
7438ec4669
- bugfix for windows users to be able to host games
2012-01-17 06:02:54 +00:00
Titus Tscharntke
9f703f2303
faction links, modders can include factions from other techtrees if techtree.xmls are compatible.
...
( Still problems with CRC-calculation and download in Multiplayer for those linked factions )
2012-01-17 01:34:50 +00:00
Mark Vejvoda
3049c5e376
- attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #)
2012-01-09 21:08:19 +00:00
Titus Tscharntke
e05984d527
- daylight effects for unit particles ( best use with mode "black" )
...
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda
8e4ed05159
- bugfixes to g3dviewer when loading a unit with particles from commandline (fixes recursive call crash), and added verbose commandline switch for g3dviewer
2012-01-06 18:04:01 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
...
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
fe72cb629b
- updated to properly use fontconfig for finding fonts
2012-01-05 22:35:05 +00:00
Mark Vejvoda
ced374410c
- added GAE compatible stubs for a few new lua methods
2012-01-05 20:01:22 +00:00
Mark Vejvoda
58f6ceb801
- fixed placement of map filter controls
2012-01-05 02:03:54 +00:00
Mark Vejvoda
e351def1cb
- added new lua function to display playername:
...
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda
6f924b310d
- added new lua method to get system macro values:
...
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda
7b69d3040f
- bugfix on windows for autoscreenshots in g3d viewer
2012-01-04 21:43:34 +00:00
Mark Vejvoda
a1a0b9e79c
- bugfix for not finding hud for scenarios with embedded techtree
2012-01-04 04:10:11 +00:00
Mark Vejvoda
a20b848646
- discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue.
2011-12-30 06:24:59 +00:00
Mark Vejvoda
ec2f889a76
- scenario pause command should work in network mode
2011-12-28 07:26:16 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00
Mark Vejvoda
e45d42cd6f
- bugfixes for network scenarios to enable / disable certain controls
2011-12-26 22:51:48 +00:00
Mark Vejvoda
ca03fab5aa
- bugfixes for network scenarios to use proper fog of war settings from scenario (also victory conditions etc)
2011-12-26 07:11:52 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00
Mark Vejvoda
dfa8f4a7e2
- bugfix for handling of custom data path (Should not require strange escaping sequence)
2011-12-25 16:22:01 +00:00
Mark Vejvoda
835c886705
- few tweaks to get things compiling under mingw
2011-12-25 03:09:39 +00:00
Mark Vejvoda
2e94c32d59
- added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
...
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
eb1408550d
- more debian related changes for better manpages
2011-12-20 07:00:23 +00:00
Mark Vejvoda
cd046783c8
- updated man2help options
2011-12-20 06:09:33 +00:00
Mark Vejvoda
ea741cb0bb
- updated man2help options
2011-12-20 05:51:10 +00:00
Mark Vejvoda
1fb7f74466
- server updates waiting message more frequently now on game loading
2011-12-20 02:36:04 +00:00
Mark Vejvoda
4548c6ebb8
- updated scripts to make release easier.
...
- incremented version to 3.6.0.2
2011-12-16 09:04:26 +00:00
Mark Vejvoda
ebba25b06f
- updated so streflop can be totally ignored when that cmake switch is off
2011-12-16 06:24:21 +00:00
Mark Vejvoda
bb16ed2a65
- debian related changes
2011-12-15 11:16:14 +00:00
Mark Vejvoda
c11266d529
- fix custom player colors for mods
2011-12-14 23:01:13 +00:00
Mark Vejvoda
157c052a82
- allow mod's to change player colors
2011-12-14 22:42:38 +00:00
Titus Tscharntke
3e7b8a5aa8
Little fix to get rid of annoying black squares on left and right screen border when moving camera. It fixes some missing(black) parts of hills too ( not all of them but the obvious ones ).
2011-12-14 22:38:02 +00:00
Mark Vejvoda
92088ef1f6
- more bugfixes for properly install of manpages on debian
2011-12-14 16:57:56 +00:00
Mark Vejvoda
eca4f1934f
- updated cmake builds scripts to not fail if help2man is not installed
2011-12-14 09:39:03 +00:00
Mark Vejvoda
19d564dcd1
- fixes for build scripts to use common manpage variable name
2011-12-14 07:50:53 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
62a7186216
- updated build files to auto generate manpages for debian
...
- fixed spelling mistakes and broken links
2011-12-14 06:27:35 +00:00
Mark Vejvoda
ddca84a8b4
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
2011-12-14 02:25:14 +00:00
Mark Vejvoda
d64bf0a4c9
- disable color picking by default, and add error codes for selection buffer
2011-12-14 01:15:27 +00:00
Titus Tscharntke
dc4ba27048
no more long distance unit rendereing
2011-12-13 20:29:32 +00:00
Mark Vejvoda
c4dc1e616b
- added support for pixel buffers and use it for color picking (eventually for screenshots)
2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
...
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
b6d7d1234c
- incremented version to 3.6.1-dev
...
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
...
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00