titiger
4425b7d234
Use steam player name as default playername if nothing was set
2017-03-13 00:58:06 +01:00
SoftCoder
6468f13f28
- set default player name to steam player name if running via steam on first execution
2017-03-11 21:16:20 -08:00
titiger
2133b8fd07
show megaglest version in irc WhoIS
2017-03-11 23:57:44 +01:00
Ferdinand Thiessen
5e683511e3
Fix build with wxWidgets 3 (wxString to std::string)
2017-03-11 14:21:12 +01:00
titiger
438d37c59f
render meeting point for all selected units
2017-03-10 01:14:27 +01:00
filux
c81dea0029
version number for the development
2017-03-08 21:44:28 +01:00
filux
4846ad092e
version number for the release
2017-03-08 21:29:45 +01:00
filux
64a2c6dbbf
missing button came back
2017-03-06 19:29:50 +01:00
filux
f03a912e9b
improved changelog
2017-03-05 22:19:22 +01:00
titiger
2a944739c7
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
...
Conflicts:
source/glest_game/facilities/game_util.cpp
2017-03-05 20:17:07 +01:00
filux
812589cae6
improved 'start_megaglest_gameserver' script
2017-03-05 17:31:25 +01:00
titiger
869da0d808
reverted lastCompatibleSaveGameVersionString to v3.11.1
...
it is/was still compatible
2017-03-05 01:57:31 +01:00
titiger
4bf3e55dfc
Select only operative or non operative units with property "uniformSelecion"
2017-03-05 00:43:37 +01:00
andy5995
b158d0cbbb
change "scenario" to "tileset"
...
Geany auto-removed some whitespace. The only code change
here is on L326.
The mention of "scenario" was already used for the
--validate-scenario option. It's duplicated under
the --validate-tileset option. This patch corrects that.
2017-02-25 00:59:37 -06:00
titiger
6fb95fff9e
set version to 3.13-dev as ist for sure no longer compatible with 3.12.0
2017-02-22 01:09:30 +01:00
titiger
da48cfe9ce
fix for #148 2.
2017-02-20 01:02:51 +01:00
titiger
9acb64b1b3
fix for Micrsoft compiler
2017-02-20 00:39:09 +01:00
titiger
5135d0fba3
Merge pull request #151 from andy5995/divider_grammar
...
fix spelling of "Divider" that shows in map editor
2017-02-19 23:38:41 +01:00
titiger
a6469fec4b
Fix for Randomize Heights in Map Editor #147
2017-02-19 20:45:30 +01:00
andy5995
56616e8ef3
I missed this file in the first PR
2017-02-15 13:53:18 -06:00
andy5995
9534943a9c
fix spelling of "Divider" that shows in map editor
...
also changed the corresponding variable names
2017-02-15 13:47:53 -06:00
SoftCoder
4818612404
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2017-02-12 16:36:18 -08:00
SoftCoder
b1d6c73774
- attempt to fix Issue #150
2017-02-12 16:35:29 -08:00
SoftCoder
b4a13ae903
Fixed registry issue discovered by Carl the Great related to file associations to g3d
2017-02-10 17:15:03 -08:00
SoftCoder
edd9ae1fca
Merge branch 'develop' of https://github.com/MegaGlest/megaglest-source into develop
2017-02-10 17:12:08 -08:00
SoftCoder
867b50d93f
Fixed registry issue discovered by Carl the Great related to file associations to g3d
2017-02-10 17:11:48 -08:00
SoftCoder
25ba2b9eb1
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2017-02-05 16:51:47 -08:00
SoftCoder
85b4e4eda7
- Implement solution for Issue #119
2017-02-05 16:51:15 -08:00
SoftCoder
8195121fca
- Check for packaged streflop and use it before using embedded copy
2017-02-05 16:48:50 -08:00
titiger
a5d5283731
different render order and no more teamcolor effect for dead units
...
fixes issue #145
2017-02-06 01:04:20 +01:00
SoftCoder
b9a0a31127
- fixed Issue #146
2017-02-05 14:03:35 -08:00
Mark Vejvoda
15c3edae4f
Merge pull request #141 from devnexen/openbsd_build
...
better openbsd support
2017-02-05 13:32:59 -08:00
SoftCoder
385d099a8b
- added some network debug output when network debug enabled for NIC's examined on network hosting (for Issue #137 )
2017-02-04 19:03:13 -08:00
SoftCoder
644c76e0c1
- attempt to fix issue #142
2017-02-04 18:43:58 -08:00
SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
titiger
f3c436b67f
force playing important sounds
...
see issue #144
2017-02-02 02:54:29 +01:00
titiger
9cc5a7566a
revert some changes which were meant for debugging only
2017-02-01 23:58:00 +01:00
titiger
d038a376ae
fixing a bug with spawn attack
2017-02-01 23:44:28 +01:00
SoftCoder
48fb05b1a4
- more mac warnigns cleanup
2017-01-30 11:53:32 -08:00
SoftCoder
0873493377
- cleanup warnings on mac
2017-01-30 11:51:08 -08:00
SoftCoder
c86d87c19f
- fix picky C++ compiler issue
2017-01-30 11:33:00 -08:00
SoftCoder
e261e5860e
Merge branch 'develop' of https://github.com/MegaGlest/megaglest-source into develop
2017-01-30 11:21:06 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
Tom Reynolds
7a5351f8b5
Updating reference for masterserver submodule
2017-01-30 14:35:42 +01:00
filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
c741c67bf7
reverting changes
2016-12-14 13:46:17 +01:00
titiger
7a1a28f647
another try to fix #116
2016-12-12 23:10:01 +01:00
titiger
48b14eb687
trying to fix #116
2016-12-12 22:45:16 +01:00
titiger
a5e759fdd1
AI should not morph units currently busy with building something
2016-12-12 14:51:16 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
David Carlier
f6b6982b01
better openbsd support
2016-12-11 22:09:34 +00:00
titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2c0704b5a9
bugfix for ( no EP regeneration while being build )
2016-12-11 20:18:39 +01:00
titiger
fb845cb420
no EP regeneration while being build
2016-12-11 19:55:26 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
97d4023d92
unit must be placed in center of faked size square
2016-12-10 21:10:38 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
filux
7f55d9fc1d
added support for 'percent multiplier' in the techtree docummentation tools
2016-12-08 22:30:44 +01:00
titiger
9c203cd2b4
Error messages for XML parse errors without stack
...
And we validate closing tags too now
2016-12-03 01:23:35 +01:00
titiger
a982ce7b0c
handle megaglest_runtime_error
2016-12-01 01:42:20 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
1caf70b517
error counter for scenarios errors
2016-11-28 01:45:00 +01:00
titiger
1e506f3e1d
tag and line number in tag for scenario error messages
2016-11-27 19:17:56 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
titiger
0c5e9241f1
trying to get better error output on xml errors.
2016-11-22 22:58:57 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux
661b512a8a
since latest release macos is not 'X' anymore
2016-11-18 02:07:44 +01:00
titiger
88de655b28
and revert the last changes ....
2016-11-16 23:47:02 +01:00
titiger
09ae82b36c
more braces
2016-11-16 22:56:41 +01:00
titiger
1f2d93a1b5
braces ....
2016-11-16 22:35:28 +01:00
titiger
031a9d87ea
Trying to handle the windows key
2016-11-16 22:34:22 +01:00
titiger
1dfe1b8b42
lets see if this helps with issue #139
2016-11-12 18:04:12 +01:00
titiger
7b47f5edb1
When giving default orders we must respect cellmap of target unit
...
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger
d65dc5e9e9
bugfix for missing maps
2016-11-10 01:36:35 +01:00
titiger
a182ce82bd
more bugfix for #138
2016-11-10 00:47:42 +01:00
titiger
cc64196c6b
alt+enter #138
...
Fast toggle on alt+enter and key repeat are different things.
This here should fix the alt+enter issue.
2016-11-09 23:25:59 +01:00
titiger
6c2f722f30
reverting some things related to alt+enter
...
real reason is false behaviour of static bool isUnprintableChar().
More tests needed.
2016-11-09 00:09:55 +01:00
titiger
4a85b17794
fiddling around with #138
2016-11-06 22:00:51 +01:00
titiger
0c3c636064
Trying to fix the fast fullscreen/windowed toggling
2016-11-06 18:24:11 +01:00
titiger
b06f4d9776
map filter listbox only enabled for headless admin
2016-11-02 01:15:52 +01:00
titiger
abacbbbca9
fix for filters and non admin clients
2016-11-02 01:00:37 +01:00
SoftCoder
2162ca460a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2016-10-31 13:57:11 -07:00
SoftCoder
102ca8f651
- Fixed issue# 135
2016-10-31 13:56:33 -07:00
titiger
d420c7e681
forgot to remove a printf
2016-10-30 22:30:51 +01:00
titiger
8dbee3c7c5
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
...
menu_state_custom game had conflicts
2016-10-30 20:19:22 +01:00
titiger
c9b92ea97d
map filter for headless servers
2016-10-30 20:19:07 +01:00
SoftCoder
b180da5e3d
- fixed issue #122
2016-10-30 09:21:34 -07:00
SoftCoder
57c53b9175
- add more details in font error message
2016-10-30 08:41:31 -07:00
Monwarez
79e00dfcad
Don't init force feedback if not used
2016-10-28 17:33:38 +02:00
SoftCoder
2107958ad2
- add support for gcc6 in build script -g 6
...
- fix issue #132
2016-10-17 19:05:21 -07:00
titiger
990df3b49b
Fix for uniform-selection
2016-10-17 03:00:37 +02:00
titiger
4d99f5900d
fix for #133
...
crash during using "Esc" button in options screen
2016-10-17 00:19:41 +02:00
Bryon Gloden, CISSP®
1cb226283f
resource leak: fp
...
[source/shared_lib/sources/map/map_preview.cpp:830]: (error) Resource leak: f1
Found by https://github.com/bryongloden/cppcheck
2016-10-01 11:41:07 -04:00
filux
82b263e336
added support for os-release
2016-09-30 21:16:19 +02:00
filux
f40ac1d89f
corrected math logic
2016-09-13 21:08:02 +02:00
titison
74ed3d73be
Uniformselection
...
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
filux
3639e111ef
fixed some typos, fixes and enlargement for required dependencies
2016-08-09 21:25:41 +02:00
filux
9f301daa1c
travis' configuration test; fixed #123
2016-07-17 17:06:01 +02:00