Mark Vejvoda
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1ae2a9ae10
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- Added partial threaded network server handling of incoming socket data to try to improve performance
- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
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2010-05-15 18:59:17 +00:00 |
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Mark Vejvoda
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6d4838f470
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Changed the logging system to be more flexible and to support world synch logging
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2010-04-27 03:36:36 +00:00 |
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PolitikerNEU
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e06e964728
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Added queing commands with shift
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2010-04-18 07:35:48 +00:00 |
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James McCulloch
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00dd0f490d
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* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
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2010-03-25 12:15:10 +00:00 |
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Mark Vejvoda
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d713349187
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Changed unit rotation logic to attach to existing ccBuild command (placing rotateAmount into the targetId field which was always unused for this commandtype). Commented out the old network code that was used to do this for now.
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2010-03-22 04:47:16 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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