titiger
341c7ce46f
Shake without effecting the real camera pos
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The camera shake effect does not manipulate the real camera pos anymore,
just the Opengl campos is effected by it. By this all camera pos related caches
don't need to refresh just beause the camera shakes.
2014-02-04 21:14:52 +01:00
titiger
98234228d9
shake it baby ( camera shake effects )
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Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Titus Tscharntke
b65ff48d29
A technically more simple way to set the camera mode
2012-09-27 21:10:28 +00:00
Titus Tscharntke
8dd43e2e31
finally I am a bit happy with the "f4" camera view
2012-09-26 22:52:21 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
3c1651d084
- bugfix when moving camera and entering chat mode
2012-08-13 23:29:59 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
82cd1d3e9c
- restore timeflow and gamecamera on load game
2012-03-12 23:40:54 +00:00
Mark Vejvoda
c5331b7e8a
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
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(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
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- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
a2e6f81a0d
- added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues)
2011-07-23 23:22:30 +00:00
Mark Vejvoda
016771ed81
- adjust camera angle for more properly unit visibility calc
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- more accurate unit titles when debugging
2011-04-18 16:51:30 +00:00
Titus Tscharntke
91abdd3ed4
camera max height/ default are calculated based on the max height of a map
2011-02-10 00:14:21 +00:00
Mark Vejvoda
b1ff035f9e
- added ability to turn on photo mode and zoom out while in a non network game (default key is f8)
2010-10-30 03:03:44 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
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- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
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- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
bf9ebf4912
space is used to reset camera to normal game view
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mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00