Commit Graph

3727 Commits

Author SHA1 Message Date
pavanvo a1a93ae3d8
fix: add param nextUnitTypeId
to NetworkCommand class to prevent collision morph with build
2022-09-06 17:43:54 +04:00
pavanvo 8d141ca57f
fix: add check 2022-09-06 03:08:28 +04:00
pavanvo 8bc5abbfd3
fix: auto command for morph queue 2022-09-06 02:21:35 +04:00
pavanvo 60d8bf7fd2
feat: custom UnitType,
for unit->computeCommandType
2022-09-06 02:21:35 +04:00
pavanvo 3e58c7d03d
fix: Morph Queue 2022-09-06 02:21:35 +04:00
pavanvo d2fbc3f857
fix: add check,
if(unitType != NULL && ct->getClass() == ccBuild)
2022-09-06 02:21:34 +04:00
pavanvo 22a2abd3f4
fix: non-targed commands 2022-09-06 02:21:32 +04:00
pavanvo c9c1adf8d0
refactor: correct tabs 2022-09-06 02:18:18 +04:00
pavanvo 35f755841d
feat: gui hotkey released 2022-09-06 02:18:17 +04:00
pavanvo d2d691024e
fix: non-targed commands + TODO 2022-09-06 02:18:10 +04:00
pavanvo 37b6fbb12e
fix: checkCommand + TODO 2022-09-06 02:11:27 +04:00
pavanvo 0b1dcc70f5
feat: allow queue after Morph commands 2022-09-06 02:11:27 +04:00
Banestorm 35ff02052c
Remove command priority system
This was resulting in non-intuitive and surprising behaviour when queuing
commands. Removing this system results in Megaglest behaving more like
other RTS games.

For instance, the following are now possible and weren't previously:
- Queuing multiple attack ground commands to move along a specific path
attacking all enemies on the way.
- Queuing attack ground followed by hold position, which is a sensible
  thing to do if you want a unit to guard a specific area.
- Queuing a move command followed by a produce command, if you want to
  have your summoner summon a daemon at a specific location.

The behaviour of queuing the stop command is unchanged, and commands that
must be the last in the queue, such as morphing, are still properly replaced when something
else is queued.
2022-09-06 02:11:05 +04:00
titiger 08cf0c49fb
Merge pull request #243 from Rampoina/loadMenuDoubleClick
Load the game on double click on the loading menu.
2022-08-24 23:09:03 +02:00
Rampoina 332780950b Fix unit/building progress not getting restored when loading a game 2022-08-23 00:07:20 +01:00
Rampoina 00fc8bcee3 Add missing check for the selected button 2022-08-15 01:44:37 +02:00
Rampoina 3b03b458e5 Load the game on double click on the loading menu 2022-08-09 21:14:10 +02:00
Rampoina 22a474b93b
Allow a selected group to have the attack command even if some units … (#217)
* Allow a selected group to have the attack command even if some units don't have it

* Add getUnitFromCC function

* return NULL if getFirstCtOfClass founds no unit

* Search for the unit containing the attack command in a non uniform selection

Co-authored-by: Rampoina <Rampoina@protonmail.com>
2022-08-08 23:26:47 +01:00
titiger e3af470288 Level up should not be effect boosts 2021-11-23 18:17:45 +01:00
Jammyjamjamman 3c0858318d Fix colours in endgame statistics.
Text colours where the colour wasn't explicitly set was rendering as the
previous (incorrect) colour instead of white. Now text colour is
explicitly set.
2021-11-09 21:48:38 +00:00
titiger ae5e308a28 set meeting point for whole selection ( via icon ) 2021-10-06 23:40:18 +02:00
titiger f344fa7fbd Fixed mixed upgrades and boosts of EP and HP regeneration 2021-09-13 22:33:47 +02:00
titiger 4e532db6dd Food shortage warning sound
General sound to warn about consumable resources shortage
2021-06-18 17:25:37 +02:00
Tom Reynolds d1ed68ef00 Update IRC server (Freenode -> Libera) 2021-05-22 12:43:51 +02:00
titiger fb178f9c65 fix for spawn unit when projectile impacts 2021-04-16 01:56:05 +02:00
titiger 3fcaa22d10 fixed double-sided switch and only-selectable
doublesided switch in blender 2.9x did not work before, it was always
rendered single sided in MG.
I added a new switch only-selectable which allows to create unvisible
but selectable meshes. This helps with selection of small units which
can now have an unvisible  hand craftet select object around them for
example..
2021-04-05 23:32:17 +02:00
titiger 8cdca11c4f Reset should reset all upgrades :) 2021-03-27 20:51:28 +01:00
titiger ef313616c8 fixing upgrades again ... 2021-03-27 01:11:02 +01:00
titiger b20002e7dc spawn attacks are skill based, not command based
Units have to spawn without a command too ( like buildings )
2021-02-26 01:49:31 +01:00
titiger 3b52832bb0 More fixes for boosts and upgrades 2021-02-25 23:55:55 +01:00
titiger 48733be2fc no crc refresh for non network games 2021-02-03 20:32:13 +01:00
titiger bf5fe0f561 Fix the CRC refresh on server side 2021-01-28 01:00:24 +01:00
titiger bbd7df55c9 Air unit flying height above water
For flying above water  we use the maps water height + airHeight  if it
is higher than the normal height..
2021-01-17 20:20:31 +01:00
titiger c7c18bd506 bugfix for last checkin 2021-01-14 00:46:32 +01:00
titiger 047ae0daaa Trying to make the CRC less often. 2021-01-14 00:27:41 +01:00
titiger a1d8ea91a2 CRC was never recalculated on servers side 2021-01-06 02:15:58 +01:00
titiger c0aa5cc867 I forgot to upgrade maxEpRegeneration 2021-01-02 21:36:40 +01:00
titiger 75651f3b2e Fix for maxHP upgrades
Fixed the calculation of HP if value is given in percent.
2021-01-02 20:27:51 +01:00
titiger 0f4bc361c6 Fix for maxHP boosts/upgrades
maxHP cannot been boosted anymore( just upgrades!). this has too many
side effects.
maxHP upgrades were calculated based on units current HP which doesn't
make sense.

maxEP cannot been boosted anymore( just upgrades!). this has too many
side effects.

Code is much cleaner and smaller now
2021-01-02 18:54:03 +01:00
titiger d28db00a1a Code cleanup void methods should not return anything ... 2020-12-13 13:22:04 +01:00
titiger 805de06291 bugfix for MaxUnitCount 2020-12-13 03:47:50 +01:00
titiger 5b9f28f21c MaxUnitCount did not work correctly for buildings
Buildings in state 'beeing build' were not taken into account. this is
fixed now.
2020-12-09 01:46:56 +01:00
SoftCoder b8a4a69ac7 - a 2020-08-19 19:16:13 -07:00
SoftCoder 4bdb45e96e - Add support for PopOs and disable VLC support by default in CMake build 2020-08-19 19:14:23 -07:00
titiger 80cf370209 saved game setups
and lang file
2019-11-18 23:32:01 +01:00
titiger 68de0209fb custom menu layouts disbaled by default
saving and using custum menus layouts ( used for mods ) is disabled now
by default becasue it made trouble with new layout.  There are two new
switches for user.ini to control it:
CustomPropertiesUsageAllowed ( default = false )
CustomPropertiesSaveAllowed ( default=false )
2019-11-12 01:29:25 +01:00
titiger 32859457f6 world dump hotkey disabled by default
in big games accidently pressing this games made users drop out of the
game and its a developer option anyway. From now it only works If debug
is enabled.
2019-11-12 01:25:57 +01:00
titiger 3ad5a53560 more comfortable game setup delete 2019-11-12 00:25:57 +01:00
titiger 5cb0eab085 bugfix for preselection in map combobox
Maps were not only loaded as preview.
2019-11-07 00:12:15 +01:00
titiger f6c3a7174f cleanup of duplicated code 2019-10-24 22:58:51 +02:00