Titus Tscharntke
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5aa6092f1f
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produce commands are not ALWAYS queued! Behaviour should be like in original glest!
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2011-04-08 20:25:03 +00:00 |
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Mark Vejvoda
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07f56669b7
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- attempt to see if threaded pathfinding will work and if it improves performance
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2011-03-18 03:53:06 +00:00 |
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Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Titus Tscharntke
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cfba817280
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dansk language; fix for fog of war off; command queuing works a bit better ( especially when attacking );
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2010-12-23 10:44:11 +00:00 |
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Titus Tscharntke
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886bd3b37e
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alarmsound when enemy units are seen ( will be improved soon )
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2010-12-18 20:17:41 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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e32eb9c162
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- modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing.
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2010-08-30 20:45:12 +00:00 |
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Mark Vejvoda
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1c219618e4
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- added more techtree validations
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2010-07-30 14:51:17 +00:00 |
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PolitikerNEU
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6d4697f2ba
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Tried to fix the command-queing bug not canceling attack on produce command
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2010-05-18 21:18:51 +00:00 |
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PolitikerNEU
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21a1932bbb
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tried to fix a bug with upgrades
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2010-04-20 17:32:09 +00:00 |
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PolitikerNEU
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e06e964728
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Added queing commands with shift
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2010-04-18 07:35:48 +00:00 |
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Mark Vejvoda
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f838293632
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Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
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2010-03-18 21:26:40 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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