Commit Graph

10 Commits

Author SHA1 Message Date
Mark Vejvoda e5d1cada0e - fixed cmake build to work again with mingw 2012-04-24 03:52:06 +00:00
Mark Vejvoda 12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda dbd1e03f12 - updated copyright for md5 source code from David Henry (with his permission). Info pasted into docs/COPYRIGHT.source_code.txt 2011-12-18 15:18:46 +00:00
Mark Vejvoda 49f3518b03 - updating version # in prep for 3.5.2 2011-05-25 14:57:56 +00:00
Mark Vejvoda 47eef2cbe7 - updated build script for mingw to copy missing dll's after doing a build 2011-05-24 23:15:34 +00:00
Mark Vejvoda f78036967a - updated build script files to build by default WITHOUT an install directive / prefix so we can easily test and do development 2011-05-07 07:48:21 +00:00
mnaumann 6d5cd99450 Another attempt to somewhat clean up documentation files.
Goals: 
* have two separate 'docs' directories (source code + game data) whose contents can be safely combined for distribution (no duplicate file names, meningful file names)
* somewhat standard file names
* minimum redundant data
* user-friendly README-file to display in installer

How things were moved around etc.:
Delete          docs/copyright.txt (previous version)
Move and rename data/glest_game/docs/LICENSE to docs/copyright.txt
Move and rename data/glest_game/docs/README to docs/README.txt
Move and rename data/glest_game/docs/CHANGELOG to docs/CHANGELOG.txt
Rename          data/glest_game/docs/{AUTHORS,AUTHORS.data.txt}
Rename          data/glest_game/docs/{data_license_readme.txt,README.data-license.txt}
Rename          data/glest_game/docs/{data_license.txt,cc-by-sa-3.0-unported.txt}
Symlink         data/glest_game/docs/CHANGELOG.txt to docs/CHANGELOG.txt
Symlink         data/glest_game/docs/README.txt to docs/README.txt
Rename          docs/{copyright.txt,COPYRIGHT.source_code.txt}
Rename          docs/{code_license.txt,gnu_gpl_3.0.txt}
Rename          docs/{readme_windows.txt,README.compiling-windows.txt}
Rename          docs/{readme_linux.txt,README.compiling-linux.txt}
Create          docs/AUTHORS.source_code.txt
Create          data/glest_game/docs/COPYRIGHT.data.txt

build-mg-win32.sh: Use all CPU available cores when building.
2011-05-03 10:28:54 +00:00
Mark Vejvoda de5eb1e3c3 - improvements to cmake files to see if things work again in the mingw world 2011-04-05 06:58:14 +00:00
Mark Vejvoda f63e76df74 - updated mingw cmake files to work with new libcurl version (requires new ming deps download) 2011-01-01 11:39:04 +00:00
Mark Vejvoda f27cb6c8a3 - added support to cross compile win32 binary on Linux using cmake (just run build-mg-win32.sh) 2010-12-11 12:53:38 +00:00