Commit Graph

70 Commits

Author SHA1 Message Date
titiger
28bcf81626 Error handling 2016-11-30 22:33:41 +01:00
titison
404db00701 AttackBoosts: Show Ep + Hp Regeneration in Desc
Previously the Hp and Ep  regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the  regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
SoftCoder
56214c6228 - small cleanup in vc++ compile 2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
SoftCoder
3965f72b5a - updated debug output in case there are real boost problems in future 2014-12-21 14:47:58 -08:00
SoftCoder
0a55746ae2 - more attempts to fix attack boost with upgrades 2014-12-21 13:02:27 -08:00
SoftCoder
d08eacacc8 - fix the display of upgrades and boost values 2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810 - small fix for display 2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de - cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up 2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e - attempt to fix attack boosts to properly apply and de-apply when upgrades are present 2014-12-20 14:25:42 -08:00
SoftCoder
ceca2fc5aa - more fixes from cppcheck 2014-11-28 18:19:40 -08:00
titiger
b4e9f787bd several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
2014-11-18 18:59:45 +01:00
titiger
e39fb8e8e4 trying to fix windows build 2014-09-29 02:55:15 +02:00
titiger
feb31e27d9 tags feature
Tags feature ( manually merged ) from Omegas pullrequest 25
https://github.com/MegaGlest/megaglest-source/pull/25/
see forum discussion:
https://forum.megaglest.org/index.php?topic=9543.0
2014-09-29 02:23:36 +02:00
titiger
a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
SoftCoder
338f156a95 - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
5ab99d2469 cppcheck cleanup 2013-11-05 20:59:28 +00:00
Mark Vejvoda
1134ad399d - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
Mark Vejvoda
d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda
ada8810666 added support for properly named attack-strength tag (and keep support for old name) 2013-10-03 14:51:26 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
ba1852aa63 a few missed areas of translated techtrees 2013-06-13 20:22:04 +00:00
Mark Vejvoda
0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda
ab437c2590 better formatting for upgrade type data 2013-06-08 17:53:25 +00:00
Mark Vejvoda
8d2e812dc8 remove unused reference to image and image-cancel for upgrade types 2013-06-07 23:33:35 +00:00
Mark Vejvoda
4533da71bd bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts 2013-06-06 04:10:49 +00:00
Mark Vejvoda
f40447cc96 - make most of the attack boost xml settings optional instead of required as requested 2012-12-26 07:57:10 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
5e42c6dc03 - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
Mark Vejvoda
b84c69a93b - translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add:
ResourceTypeName_<name>=My new resource name
UnitTypeName_<name>=<name>=my new unit name
UpgradeTypeName_<name>=my new upgrade name
2012-05-02 21:00:57 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
5f95b08c17 - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Titus Tscharntke
9dd8dd4098 Display of the boost effect in the GUI. ( shown in the command description ) 2012-02-19 02:40:13 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
0b62b4137e - added a validation / warnhing logic to handle cases of duplicate resource values entered in XML 2011-11-10 22:36:44 +00:00
Mark Vejvoda
c1fb997a8b fixed bug (found my MumuM) related to ep regen and attackboost 2011-11-03 20:11:24 +00:00
Mark Vejvoda
30e1f45cc7 - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
2011-11-02 17:17:28 +00:00
Mark Vejvoda
c68aa74fcf - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
Mark Vejvoda
57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda
7bc9394e85 - fixed some bugs around hp regeneration and attack-boost 2011-07-22 20:06:48 +00:00
Mark Vejvoda
82a0f23487 - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
Mark Vejvoda
ed3c0c253d - bugfix for multiplier rounding off issue 2011-07-16 00:44:30 +00:00
Mark Vejvoda
32950a168c - more bugfixes for attack-boost 2011-07-02 00:20:28 +00:00
Mark Vejvoda
4d6f39d257 - added support for multipliers in attack-boost 2011-06-26 07:06:32 +00:00
Mark Vejvoda
aa677cfc97 - attempt to NOT convert to utf8 twice 2011-06-26 03:38:28 +00:00