Commit Graph

28 Commits

Author SHA1 Message Date
Mark Vejvoda
b15069d71a - updated version #'s on tools to remove beta text 2010-07-18 05:22:32 +00:00
Mark Vejvoda
bd3cb7f9bb - map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00
Mark Vejvoda
087c6c87b1 - added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue) 2010-07-03 05:20:03 +00:00
Mark Vejvoda
75c50f1052 - fixed CPU usage on windows for map editor 2010-07-01 16:31:06 +00:00
Mark Vejvoda
c85b8baa49 - bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
2010-07-01 15:53:07 +00:00
Titus Tscharntke
be272c7323 color correction for team colors in map editor
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
2010-06-26 16:16:33 +00:00
Mark Vejvoda
0d5cfdda03 - updates for application icons 2010-06-25 22:54:00 +00:00
Mark Vejvoda
15ee2da57f - modified icons to properly work with windows (bothh ico files and vc++ projeect files etc) 2010-06-25 22:04:40 +00:00
Mark Vejvoda
a842909e7d - bugfixes so messageboxes show in windows and linux 2010-06-23 22:21:08 +00:00
Mark Vejvoda
4b4136d922 - removed printf statements that corrupted menu painting in linux 2010-06-23 17:52:07 +00:00
Mark Vejvoda
bab0e87141 removed streflop from map editor 2010-06-01 21:21:07 +00:00
Mark Vejvoda
288bd3a287 - Updates to get the map editor compiling 2010-06-01 01:56:14 +00:00
Titus Tscharntke
304b6653e9 icons with colored frames
default map startup size raised to 128x128 
startup screensize raised to 1024x768
2010-05-04 22:55:22 +00:00
Mark Vejvoda
605dd746c0 some bugfixes for silly compile errors and painting issues in windoze 2010-05-04 08:15:16 +00:00
Titus Tscharntke
acf4bebba6 GAE map editor ported to megaglest 2010-05-04 00:22:11 +00:00
Mark Vejvoda
f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda
ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda
2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75 Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps 2010-03-09 00:43:46 +00:00
Titus Tscharntke
3041efaa77 Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
2010-03-08 00:28:42 +00:00
Titus Tscharntke
983d8475c9 mapeditor from GAE ( removed macro stuff and so on ) 2010-03-07 17:25:42 +00:00
Titus Tscharntke
b4ffb67c03 stop editor flickering in linux 2010-03-01 22:37:35 +00:00
Titus Tscharntke
5cb8aca19c 8 players 2010-02-28 11:21:01 +00:00
Titus Tscharntke
0d53988e99 scrubland / particle fixes /mapeditor strings 2010-02-19 00:34:01 +00:00
Titus Tscharntke
58ea5ec552 improved menu entries 2010-02-01 01:23:59 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00