Mark Vejvoda
82a0f23487
- attempt to add hp regen to upgrades and attack-boost
2011-07-22 07:05:47 +00:00
Mark Vejvoda
a388c92be6
- disable group unit commands as default being enabled (since its is causing out of synch)
2011-07-18 18:31:54 +00:00
Titus Tscharntke
6f649daa6b
I hope rotated climb works now... ( angle correction is a bit smoother now )
2011-07-17 21:47:56 +00:00
Titus Tscharntke
6437d79aa4
rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain
2011-07-16 17:33:48 +00:00
Mark Vejvoda
a77606351f
- attempt to change scenario timer to use world frames
2011-07-16 03:58:52 +00:00
Mark Vejvoda
ed3c0c253d
- bugfix for multiplier rounding off issue
2011-07-16 00:44:30 +00:00
Titus Tscharntke
acca8c118c
smoother anim for anim-progress-bound ( better but not perfect :-/ )
2011-07-13 20:54:04 +00:00
Mark Vejvoda
bc4f33bc9a
- added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define)
2011-07-13 19:57:29 +00:00
Mark Vejvoda
5ffc0937f1
- added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
...
AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Mark Vejvoda
5400126332
- try bugfix for titi's verticle rotation
...
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
Mark Vejvoda
94e0fca857
- added unit-type support for attackboost all types (works as second level filter if used)
...
- try bugfix for titi's verticle rotation
2011-07-12 01:30:39 +00:00
Mark Vejvoda
44c73392ee
- bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml
2011-07-12 00:58:09 +00:00
Titus Tscharntke
9bc26f418d
rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ...
2011-07-11 23:59:16 +00:00
Mark Vejvoda
c108663f02
- bugfix for random animation selection when animation does not use min/max hp
2011-07-11 22:30:16 +00:00
Mark Vejvoda
970fe6a326
- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
2011-07-10 05:42:11 +00:00
Mark Vejvoda
0d14688a87
- by request added an option for modders to 'hide' duplicate files during validation
2011-07-09 19:28:01 +00:00
Mark Vejvoda
dd4ea68ff7
- added internal info to video info page
2011-07-09 01:52:47 +00:00
Mark Vejvoda
fc17d1410e
- replaced --use-video-settings with broken out simpler parameters as per tomreyns request
2011-07-08 23:14:26 +00:00
Mark Vejvoda
0d248958c3
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
Mark Vejvoda
cd0ce1d840
- bugfix for smoke particle
2011-07-08 06:36:36 +00:00
Titus Tscharntke
c21f07ec7d
"anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon!
2011-07-07 23:02:46 +00:00
Mark Vejvoda
9a6aca1bdc
- remove debug info in gui
2011-07-06 22:45:44 +00:00
Titus Tscharntke
cc5dbd467e
maxUnitCount respected by spawn attack
2011-07-06 22:35:35 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Titus Tscharntke
9ef8c82441
extra team color markers ( by default use * to toggle/switch on )
2011-07-06 22:02:38 +00:00
Mark Vejvoda
ead3797368
- added better keybaord filtering to allow use of keypad numbers in grouped units
2011-07-06 12:23:43 +00:00
Mark Vejvoda
b8bd927b7b
- finally fixed the unit sorting hang bug, try it tomryen
2011-07-06 06:38:56 +00:00
Mark Vejvoda
15488ddb31
- bugfixes related to attack-boost memory leaks
2011-07-06 05:16:25 +00:00
Mark Vejvoda
1fd179196c
- attempt to fix hang issue reported by tomreyn
2011-07-05 18:26:09 +00:00
Mark Vejvoda
1f8d1b68eb
- attempt to fix crash issue reported by tomreyn
2011-07-05 15:43:39 +00:00
Mark Vejvoda
8c99c7e91f
- fixed debug key
2011-07-05 05:40:14 +00:00
Mark Vejvoda
2c80543889
- attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on)
2011-07-05 04:37:35 +00:00
Mark Vejvoda
852b4aa2d2
- bugfix for some hotkeys not working properly
2011-07-04 18:05:02 +00:00
Mark Vejvoda
a8b25cf111
- bugfix for start / stop smoke particles
2011-07-04 15:55:13 +00:00
Mark Vejvoda
14c70966b0
- bugfix for hpanim on bebuilt, to interplotate out the last reset frames
2011-07-02 21:44:29 +00:00
Titus Tscharntke
b8766a9388
somthing was missing in the header ....
2011-07-02 19:02:25 +00:00
Mark Vejvoda
cb98df354d
- pre-calc font height for ftgl and optionally allow for language specific characters to be used
2011-07-02 18:33:59 +00:00
Titus Tscharntke
a1ab98d4b9
new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles
2011-07-02 16:07:04 +00:00
Mark Vejvoda
f9ad27f655
- bugfix for stopping damage particles properly
2011-07-02 03:59:46 +00:00
Mark Vejvoda
8b23634332
- fixed a bug found during test related to min / map particle logic
2011-07-02 02:52:30 +00:00
Mark Vejvoda
50347b0a66
- cleanup of font work:
...
- removed uneeded code
- set default scale font value to 0.8 to fit nicely on screen
- added two new optional settings for ini or lng files to control scale and y centering:
FONT_SCALE_SIZE=0.8
FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda
32950a168c
- more bugfixes for attack-boost
2011-07-02 00:20:28 +00:00
Mark Vejvoda
7c996e3296
- added percentage support for min / map hp on damage particles
...
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda
850825695e
- added support for min / max hp associated with damage particles
2011-07-01 21:47:54 +00:00
Mark Vejvoda
d2c8cc0187
- bugfix for unit titles in special debug mode
...
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda
ec15c81d12
- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
2011-07-01 02:50:20 +00:00
Mark Vejvoda
68e3ad8036
- better randomizing for model animation selection
2011-07-01 01:25:10 +00:00
Mark Vejvoda
1b72bcafe8
- i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code
2011-07-01 01:18:47 +00:00
Titus Tscharntke
97e19785a9
fonts really fixed now?
2011-07-01 00:03:30 +00:00
Mark Vejvoda
f5af03f8d7
- bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum)
2011-06-30 18:59:58 +00:00