Commit Graph

1568 Commits

Author SHA1 Message Date
Mark Vejvoda 82a0f23487 - attempt to add hp regen to upgrades and attack-boost 2011-07-22 07:05:47 +00:00
Mark Vejvoda a388c92be6 - disable group unit commands as default being enabled (since its is causing out of synch) 2011-07-18 18:31:54 +00:00
Titus Tscharntke 6f649daa6b I hope rotated climb works now... ( angle correction is a bit smoother now ) 2011-07-17 21:47:56 +00:00
Titus Tscharntke 6437d79aa4 rotated _climb units which morph into non rotated_climb units have no more problems morphing on steep terrain 2011-07-16 17:33:48 +00:00
Mark Vejvoda a77606351f - attempt to change scenario timer to use world frames 2011-07-16 03:58:52 +00:00
Mark Vejvoda ed3c0c253d - bugfix for multiplier rounding off issue 2011-07-16 00:44:30 +00:00
Titus Tscharntke acca8c118c smoother anim for anim-progress-bound ( better but not perfect :-/ ) 2011-07-13 20:54:04 +00:00
Mark Vejvoda bc4f33bc9a - added new cmake build option (and fixed bugs from people who added code but did not respect NON streflop define) 2011-07-13 19:57:29 +00:00
Mark Vejvoda 5ffc0937f1 - added new ini setting to toggle grouped commands processing (hunting down out of synch). To turn it off try:
AllowGroupedUnitCommands=false
2011-07-12 23:41:14 +00:00
Mark Vejvoda 5400126332 - try bugfix for titi's verticle rotation
- added deep copy for child particles
2011-07-12 01:48:14 +00:00
Mark Vejvoda 94e0fca857 - added unit-type support for attackboost all types (works as second level filter if used)
- try bugfix for titi's verticle rotation
2011-07-12 01:30:39 +00:00
Mark Vejvoda 44c73392ee - bugfix for attackboost, don't try to make particle on affected units if particle not defined in xml 2011-07-12 00:58:09 +00:00
Titus Tscharntke 9bc26f418d rotated_climb. For example tanks are rotated along the x- and z-axis when driving up or down a hill ... 2011-07-11 23:59:16 +00:00
Mark Vejvoda c108663f02 - bugfix for random animation selection when animation does not use min/max hp 2011-07-11 22:30:16 +00:00
Mark Vejvoda 970fe6a326 - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
Mark Vejvoda 0d14688a87 - by request added an option for modders to 'hide' duplicate files during validation 2011-07-09 19:28:01 +00:00
Mark Vejvoda dd4ea68ff7 - added internal info to video info page 2011-07-09 01:52:47 +00:00
Mark Vejvoda fc17d1410e - replaced --use-video-settings with broken out simpler parameters as per tomreyns request 2011-07-08 23:14:26 +00:00
Mark Vejvoda 0d248958c3 - added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code 2011-07-08 16:45:55 +00:00
Mark Vejvoda cd0ce1d840 - bugfix for smoke particle 2011-07-08 06:36:36 +00:00
Titus Tscharntke c21f07ec7d "anim-hp-bound" is now called "anim-progress-bound" and available for produce/morph/upgrade skills too! Deprecated "anim-hp-bound" will be dropped VERY soon! 2011-07-07 23:02:46 +00:00
Mark Vejvoda 9a6aca1bdc - remove debug info in gui 2011-07-06 22:45:44 +00:00
Titus Tscharntke cc5dbd467e maxUnitCount respected by spawn attack 2011-07-06 22:35:35 +00:00
Mark Vejvoda 1b2d4fddea - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
Titus Tscharntke 9ef8c82441 extra team color markers ( by default use * to toggle/switch on ) 2011-07-06 22:02:38 +00:00
Mark Vejvoda ead3797368 - added better keybaord filtering to allow use of keypad numbers in grouped units 2011-07-06 12:23:43 +00:00
Mark Vejvoda b8bd927b7b - finally fixed the unit sorting hang bug, try it tomryen 2011-07-06 06:38:56 +00:00
Mark Vejvoda 15488ddb31 - bugfixes related to attack-boost memory leaks 2011-07-06 05:16:25 +00:00
Mark Vejvoda 1fd179196c - attempt to fix hang issue reported by tomreyn 2011-07-05 18:26:09 +00:00
Mark Vejvoda 1f8d1b68eb - attempt to fix crash issue reported by tomreyn 2011-07-05 15:43:39 +00:00
Mark Vejvoda 8c99c7e91f - fixed debug key 2011-07-05 05:40:14 +00:00
Mark Vejvoda 2c80543889 - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
Mark Vejvoda 852b4aa2d2 - bugfix for some hotkeys not working properly 2011-07-04 18:05:02 +00:00
Mark Vejvoda a8b25cf111 - bugfix for start / stop smoke particles 2011-07-04 15:55:13 +00:00
Mark Vejvoda 14c70966b0 - bugfix for hpanim on bebuilt, to interplotate out the last reset frames 2011-07-02 21:44:29 +00:00
Titus Tscharntke b8766a9388 somthing was missing in the header .... 2011-07-02 19:02:25 +00:00
Mark Vejvoda cb98df354d - pre-calc font height for ftgl and optionally allow for language specific characters to be used 2011-07-02 18:33:59 +00:00
Titus Tscharntke a1ab98d4b9 new param <anim-hp-bound value="true"/> for BeBuilt skill to have the animation progress bound to the HP. / fixed a nullpointer exception related to particles 2011-07-02 16:07:04 +00:00
Mark Vejvoda f9ad27f655 - bugfix for stopping damage particles properly 2011-07-02 03:59:46 +00:00
Mark Vejvoda 8b23634332 - fixed a bug found during test related to min / map particle logic 2011-07-02 02:52:30 +00:00
Mark Vejvoda 50347b0a66 - cleanup of font work:
- removed uneeded code
  - set default scale font value to 0.8 to fit nicely on screen
  - added two new optional settings for ini or lng files to control scale and y centering:
  FONT_SCALE_SIZE=0.8
  FONT_SCALE_CENTERH_FACTOR=3.0
2011-07-02 01:56:06 +00:00
Mark Vejvoda 32950a168c - more bugfixes for attack-boost 2011-07-02 00:20:28 +00:00
Mark Vejvoda 7c996e3296 - added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
2011-07-01 23:13:55 +00:00
Mark Vejvoda 850825695e - added support for min / max hp associated with damage particles 2011-07-01 21:47:54 +00:00
Mark Vejvoda d2c8cc0187 - bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
2011-07-01 07:46:18 +00:00
Mark Vejvoda ec15c81d12 - added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now 2011-07-01 02:50:20 +00:00
Mark Vejvoda 68e3ad8036 - better randomizing for model animation selection 2011-07-01 01:25:10 +00:00
Mark Vejvoda 1b72bcafe8 - i think this fixes the y centering for all resolutions, after testing we can remove lots of unused properties and code 2011-07-01 01:18:47 +00:00
Titus Tscharntke 97e19785a9 fonts really fixed now? 2011-07-01 00:03:30 +00:00
Mark Vejvoda f5af03f8d7 - bugfix for using wrong xml names for min and max hp values for models (now look for names mentioned in forum) 2011-06-30 18:59:58 +00:00