Mark Vejvoda
2061581be0
- added macro for older libvlc compiling
2012-09-27 21:22:17 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
5d72c3f72b
- bugfix for looping
2012-09-27 01:18:50 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Mark Vejvoda
a21f2b705d
- some video rendering optimizations
2012-09-26 23:16:29 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Tom Reynolds
bde7b5d94d
servers.ini: new IP address for summoner
...
source/shared_lib/CMakeLists.txt: minor typos
2012-09-22 23:18:26 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
d91e72a825
- windows compile bugfixes
2012-09-22 21:00:31 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Mark Vejvoda
3368ee3c96
- some crc debug info
2012-09-18 09:13:17 +00:00
Titus Tscharntke
2bdc487cce
fix for "non-selectable" feature, its tested and works now!
2012-09-01 18:38:01 +00:00
Mark Vejvoda
2a06197acd
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
...
(same as ini setting: CheckGlCaps=false)
2012-08-16 22:36:04 +00:00
Mark Vejvoda
f8630e086e
- fixed faction previews for linked factions
2012-08-10 20:06:41 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
4b586bc7b3
- added more opengl checking to see if the user has enough support to run megaglest.
...
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
ee2c02610d
- updated copyright headers is some files that had them missing
...
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
39c85914e9
- updated to add more verbose info on startup when verbose enabled
...
- updated some projects for debug mode
2012-08-01 19:06:23 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
19937c7512
- removed MD5 related classes as we will not support it after all.
2012-07-31 16:49:31 +00:00
Mark Vejvoda
0309e83791
- attempt to have windows screen come to forefront sooner
2012-07-27 19:08:41 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
8d6cdfb5db
- tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
...
- added more info / safer logic to center text
2012-07-26 06:47:59 +00:00
Mark Vejvoda
f681b309a9
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
2012-07-22 00:04:44 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Mark Vejvoda
0b9ad4c457
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
Mark Vejvoda
5cb761e5a6
- hint text now centered on screen when game is loading
2012-07-20 19:00:49 +00:00
Mark Vejvoda
bc794178aa
- attempt to stabilize socket send a little better
2012-07-20 15:21:32 +00:00
Mark Vejvoda
a55397c5f6
- more safe way to accumulate stack trace and not run out of buffer space.
2012-07-17 23:36:00 +00:00
Mark Vejvoda
9f0546c008
- set correct exit codes (for tomreyn)
...
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Mark Vejvoda
5d129d7569
- force CRC's to be recalculated if on or before July 6 2012
2012-07-07 05:53:26 +00:00
Mark Vejvoda
b5b2c623fe
- working on crc bug
2012-07-07 03:42:53 +00:00
Mark Vejvoda
2e7897e5b9
- working on crc calc bug
2012-07-07 03:31:12 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
bf0e76c5e7
- added some debugging to figure out CRC issue
2012-07-07 01:16:50 +00:00
Mark Vejvoda
e8288e9c42
- more logging to track down cold's issue
2012-07-06 22:32:45 +00:00
Mark Vejvoda
973c38be8d
- fix invalid check for log buffer count
2012-07-06 22:12:21 +00:00
Mark Vejvoda
91f608d800
- more logging to track down cold's issue
2012-07-06 21:58:21 +00:00
Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
2572fcf561
- more logging to track down cold's issue
2012-07-06 21:01:45 +00:00
Mark Vejvoda
2ad24dbe2a
- bugfix for windows build and attempt to handle opengl fullscreen init better on windows
2012-07-04 01:23:04 +00:00
Mark Vejvoda
d9e2a64bb3
*NOTE: This is not backwards compatible with previous builds
...
- disable the alpha fog of war cache as it takes too much RAM (not sure if it really improves performance that much)
- inline some common functions for speed
2012-07-03 19:31:52 +00:00
Mark Vejvoda
a8af70cee1
- when disabling backtrace ensure console output only shows direct errors without backtrace
2012-07-03 00:19:23 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00