Titus Tscharntke
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8b9d4a662a
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switch for non rotatable objets in tilesets; cleaned up the way the particles were bound to tileset objects
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2011-06-22 20:26:39 +00:00 |
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Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
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Titus Tscharntke
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5e844c39e4
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particles for ressouces ... the gold will glow tomorrow :-D
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2011-03-09 01:32:27 +00:00 |
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Titus Tscharntke
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4874d31ddd
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hopefully fix for tileset particle related crash in windows; particles must be removed from objects before the particle manager is cleared
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2011-03-06 22:50:04 +00:00 |
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Titus Tscharntke
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273ab4c502
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Option to switch on/off tileset particles
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2011-03-06 13:11:22 +00:00 |
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Titus Tscharntke
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fefed3e3ce
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No more flickering! Thanks gonana ! ; Tilesetparticles are only rendered/calculated when visible now
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2011-03-05 14:34:36 +00:00 |
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Titus Tscharntke
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792d0aa665
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particles for tilesets ( too much rendered at the moment )
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2011-03-01 23:36:33 +00:00 |
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Mark Vejvoda
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2357e2cfd1
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- Titi, fixed the remove object so its done in the Object destructor (using an interface)
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2011-02-15 04:34:19 +00:00 |
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Titus Tscharntke
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a214fa87f5
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clickable resources with display ; softcoder please look at unit_updater.cpp line 1032
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2011-02-13 21:04:30 +00:00 |
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Mark Vejvoda
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c54e6dbf5d
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- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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2011-01-18 07:52:06 +00:00 |
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Mark Vejvoda
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9978cbeff5
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- added some initial work to support FBO (frame buffer objects)
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
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2010-11-01 16:44:05 +00:00 |
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Mark Vejvoda
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ab88a2971a
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- small improvement for when units and objects are deleted.
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2010-09-10 19:44:00 +00:00 |
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Mark Vejvoda
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3f393fd37d
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- added a way to signal the cache is dirty for when resources are deleted.
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2010-09-10 15:47:19 +00:00 |
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Mark Vejvoda
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2c1b6b6304
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- added a caching system for rendering game entities
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2010-09-10 00:28:14 +00:00 |
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Mark Vejvoda
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c7c9e69567
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- added initial work to better manage rendering (but not yet enabled)
- added new commandline parameter: --version
- some thread cleanup to try adjusted timings when threads shutdown
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2010-06-15 16:27:52 +00:00 |
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Mark Vejvoda
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3547276699
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- added a special thread to calculate interpolation to try to improve performance
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2010-05-08 09:06:30 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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