Mark Vejvoda
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ec15c81d12
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- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
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2011-07-01 02:50:20 +00:00 |
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Mark Vejvoda
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06999a8f88
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- reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
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2011-06-10 03:09:19 +00:00 |
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Mark Vejvoda
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c808a5661a
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- added freetype2 / FTGL support
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2011-06-06 21:38:25 +00:00 |
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Mark Vejvoda
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755bed6553
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- attempt to fix crash at intro screen
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2011-02-18 16:15:14 +00:00 |
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Mark Vejvoda
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b8075eaf01
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- added code to rename duplicate maps and show a warning at game start
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2011-01-31 21:59:28 +00:00 |
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mnaumann
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7c15f58286
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www.megaglest.org
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2011-01-18 21:58:04 +00:00 |
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Mark Vejvoda
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ab655162cb
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- added more bug fixes related to network disconnects.
- Added a new global message box to display error messages on top of any graphics window being displayed.
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2010-07-08 08:29:51 +00:00 |
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Titus Tscharntke
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8099e9db96
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version number position in intro
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2010-04-13 19:08:08 +00:00 |
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Mark Vejvoda
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25dea73abc
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Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now)
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2010-03-27 18:35:47 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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