Commit Graph

2855 Commits

Author SHA1 Message Date
Titus Tscharntke 4b2703a771 I forgot to comment out a printf 2012-01-28 14:41:46 +00:00
Titus Tscharntke 7de49ddc56 librtmp-dev was missing 2012-01-28 13:37:42 +00:00
Mark Vejvoda e0a6ec7e32 - updated release management document to include synch script 2012-01-25 19:07:53 +00:00
Mark Vejvoda 12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda ebe45d253a - bugfix for custom data path 2012-01-24 16:14:49 +00:00
Mark Vejvoda ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda 84f06d3cbd - bugfix to compile with libircclient 1.6 and beyond 2012-01-23 20:36:15 +00:00
Mark Vejvoda 0d880a8692 - updated linux installer folder path 2012-01-23 15:42:15 +00:00
Mark Vejvoda da2188416f - added missing openal32.dll to batch file 2012-01-23 07:59:57 +00:00
Mark Vejvoda 4f19172e2a - updated version # to 3.6.0.3 for installers 2012-01-23 07:53:27 +00:00
Mark Vejvoda 39bbc6c665 - added missing file for cmake builds (corrected wrong file from last checking) 2012-01-23 07:26:31 +00:00
Mark Vejvoda 05e1cf7c96 - added missing file for cmake builds 2012-01-23 07:25:42 +00:00
Mark Vejvoda f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Titus Tscharntke eaa8a56cb2 better sort order again ... 2012-01-18 23:10:14 +00:00
Titus Tscharntke 83c8efae51 sort order for select statement changed ( ip instead of lastchanged) 2012-01-18 22:57:00 +00:00
Mark Vejvoda 7438ec4669 - bugfix for windows users to be able to host games 2012-01-17 06:02:54 +00:00
Titus Tscharntke 9f703f2303 faction links, modders can include factions from other techtrees if techtree.xmls are compatible.
( Still problems with CRC-calculation and download in Multiplayer for those linked factions )
2012-01-17 01:34:50 +00:00
Mark Vejvoda 3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda 174e419314 - fixed keyboard bug where - was thought to be numeric 2012-01-09 15:52:15 +00:00
Titus Tscharntke 15537e059a missing initialisation of "emissionRateFade" made damage smoke particles from objects disappear or much too strong 2012-01-07 23:53:08 +00:00
Titus Tscharntke e05984d527 - daylight effects for unit particles ( best use with mode "black" )
- meadow has good looking mist in night now
- startdelay for particles
2012-01-07 20:24:54 +00:00
Mark Vejvoda 1f60d2606a - bugfix for icon size in windows header (shows proper size now) 2012-01-07 20:02:40 +00:00
Mark Vejvoda 61b51eb9ed - finally a fix for upside down icon (uses png file) 2012-01-06 23:34:49 +00:00
Mark Vejvoda 4c0e39848a - attempt to see if this solves the dumb icon issue 2012-01-06 23:26:23 +00:00
Mark Vejvoda 89f06a76be - set the color key for the icon 2012-01-06 23:04:59 +00:00
Mark Vejvoda ce8698c1b4 - fix corrupted bmp icon 2012-01-06 22:55:52 +00:00
Mark Vejvoda 093b1efb2c - added a few more socket guards around invalid socket value 2012-01-06 21:21:52 +00:00
Mark Vejvoda 88ad6d3723 - added a guard on the socket so we only shutdown if not already done so by possibly another thread. 2012-01-06 21:18:36 +00:00
Mark Vejvoda d8092d25f6 - best i can do for now, screnshots can be sized, but size cannot exceed max viewable on screen resolution 2012-01-06 21:02:23 +00:00
Mark Vejvoda 1622b9b046 - changed g3d screenshot resizing to render at desired screensize instead of scaling image. 2012-01-06 19:34:47 +00:00
Mark Vejvoda d449517872 - added ability to specify scaled image size of screenshots in g3d viewer example:
./megaglest_g3dviewer --load-unit=techs/megapack/factions/romans/units/catapult,attack_skill --auto-screenshot=resize-1024x768
2012-01-06 18:49:33 +00:00
Mark Vejvoda 8e4ed05159 - bugfixes to g3dviewer when loading a unit with particles from commandline (fixes recursive call crash), and added verbose commandline switch for g3dviewer 2012-01-06 18:04:01 +00:00
Mark Vejvoda 0427cea646 - only init sdl keyboard items in interactive game mode 2012-01-06 07:15:04 +00:00
Mark Vejvoda 50f1fa65ca - bugfix on battle screen when 8 players playing, last player is sometimes chopped off
- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda 33674256a3 - fix for windows compile with new fontconfig changes 2012-01-05 23:29:34 +00:00
Mark Vejvoda fe72cb629b - updated to properly use fontconfig for finding fonts 2012-01-05 22:35:05 +00:00
Mark Vejvoda ced374410c - added GAE compatible stubs for a few new lua methods 2012-01-05 20:01:22 +00:00
Mark Vejvoda 58f6ceb801 - fixed placement of map filter controls 2012-01-05 02:03:54 +00:00
Tom Reynolds 0f0fb0887a Make wrapper scripts pass all CLI arguments to binary 2012-01-05 01:18:25 +00:00
Mark Vejvoda e351def1cb - added new lua function to display playername:
getPlayerName(i)
2012-01-05 00:45:17 +00:00
Mark Vejvoda 6f924b310d - added new lua method to get system macro values:
dofile(getSystemMacroValue("$SCENARIO_PATH") .. "unit.ai.class.lua")
2012-01-05 00:04:55 +00:00
Mark Vejvoda 2e6fcb2d4a - comment out lua console debugging 2012-01-04 23:21:06 +00:00
Mark Vejvoda 7b69d3040f - bugfix on windows for autoscreenshots in g3d viewer 2012-01-04 21:43:34 +00:00
Mark Vejvoda 43c9d44bd6 - updated g3dviewer to output file found status on unit autoload 2012-01-04 19:59:12 +00:00
Mark Vejvoda a1a0b9e79c - bugfix for not finding hud for scenarios with embedded techtree 2012-01-04 04:10:11 +00:00
Mark Vejvoda a20b848646 - discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue. 2011-12-30 06:24:59 +00:00
Mark Vejvoda ec2f889a76 - scenario pause command should work in network mode 2011-12-28 07:26:16 +00:00
Mark Vejvoda 61bebd6b86 - numerous fixed for network scenario handling 2011-12-28 04:46:36 +00:00
Mark Vejvoda e45d42cd6f - bugfixes for network scenarios to enable / disable certain controls 2011-12-26 22:51:48 +00:00