Mark Vejvoda
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4013af9447
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- for multiple animations added a new xml node to tell the engine to pick a random animation ONLY x number of times (so death animation is random but not changing when completed animating):
<animation-random-cycle-maxcount value="1" />
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2011-06-25 21:40:27 +00:00 |
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Mark Vejvoda
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1700cbba2d
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- working implementation of particles for new attack-boost xml tag
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2011-06-25 20:44:46 +00:00 |
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Mark Vejvoda
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14b6f195e6
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- for multiple animations, now can specify a 'preferred' animation based on the units hp using:
<animation path="models/archer_standing.g3d" fromHp="0" toHp="10" />
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2011-06-25 15:30:18 +00:00 |
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Mark Vejvoda
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c252402e71
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- initial implementation of attack-boost logic (this is in progress code which is only triggered by new xml entries). Will explain later once tested.
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2011-06-25 08:53:53 +00:00 |
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Mark Vejvoda
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5dda269151
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- bugfix for multiple models per skilltype (let existing model finish animating before allow next random model to be selected)
- started work on a new feature called 'attack-boost' that should prove VERY INTERESTING once fully implemented (shhh its a secret)
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2011-06-25 07:31:01 +00:00 |
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Mark Vejvoda
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e0860309c0
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- added support for multiple animation models for each skill and display a them randomly during game play
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2011-06-25 05:23:41 +00:00 |
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Mark Vejvoda
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449e3f25c8
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- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
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Mark Vejvoda
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e34e70a0c8
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- added code to merge duplicate sounds used in a techtree
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2011-05-06 07:47:31 +00:00 |
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Mark Vejvoda
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c258dc0822
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- display which files contain the reference (the parents) to duplicate data in validation report
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2011-05-05 20:18:38 +00:00 |
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Mark Vejvoda
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6492832c35
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- added initial validation code to warn about duplicate data used in factions
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2011-05-05 19:21:50 +00:00 |
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Mark Vejvoda
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c3d1d6fca0
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- add support for models, sounds and images to be able to load from commondata
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2011-05-05 07:15:12 +00:00 |
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Mark Vejvoda
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bda831861a
|
Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
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2011-05-03 07:58:59 +00:00 |
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Mark Vejvoda
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7d38aec84a
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- new commandline options to discover and optional delete unused files in techtrees
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2011-03-15 15:30:28 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Mark Vejvoda
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b5e4eb53d8
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- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
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2011-02-11 07:39:58 +00:00 |
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Titus Tscharntke
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e856d5e4f0
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MuwuMs changes ( spawn attack and more )
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2011-02-06 18:33:49 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Mark Vejvoda
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b201cebf3b
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- added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game
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2011-01-10 05:44:45 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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4b6e017241
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- Added particle support to g3d viewer
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2010-05-25 18:06:42 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
|
Titus Tscharntke
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daa9c94129
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multiple particle systems for every skill
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2010-02-21 13:56:17 +00:00 |
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Titus Tscharntke
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0550d06faf
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particles for te skills
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2010-02-16 01:12:48 +00:00 |
|
Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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