Titus Tscharntke
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a6992ee686
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sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
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2010-05-16 16:40:21 +00:00 |
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Mark Vejvoda
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af87e53bbe
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Bugfix for trace bug#: 2984991
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
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2010-04-11 01:25:06 +00:00 |
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Titus Tscharntke
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d5a55f6a83
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fonts can be scaled from options menu and more switches are in glest.ini
helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
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2010-04-07 22:20:28 +00:00 |
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Titus Tscharntke
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8681a551a1
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smaller fonts for display and console
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2010-04-04 16:48:42 +00:00 |
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Titus Tscharntke
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4c9c10f460
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size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
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2010-04-03 17:17:15 +00:00 |
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Titus Tscharntke
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c678d35bdb
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new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
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2010-04-01 18:59:05 +00:00 |
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Titus Tscharntke
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5ecc84099a
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fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
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2010-04-01 00:13:28 +00:00 |
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Mark Vejvoda
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344c4778d1
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Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
GLESTHOME
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2010-03-21 23:40:35 +00:00 |
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Mark Vejvoda
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9756217445
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Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
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2010-03-21 05:33:13 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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a9d644eba0
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Bugfixes so that win32 code will compile with latest user data changes
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2010-03-20 10:52:55 +00:00 |
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Mark Vejvoda
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4e9d348fbd
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Changed user data code to be one path where the data tree folder structure can be found
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2010-03-20 00:46:16 +00:00 |
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Mark Vejvoda
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c925665d31
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Bugfix for multiplayer binary and data checksum checking.
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2010-03-16 21:44:22 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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