Mark Vejvoda
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cde5a52fd3
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- experiemental code to process interpolation calcs in a background thread
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
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2010-05-10 17:50:57 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Titus Tscharntke
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42919a50f2
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data is ready for rotation feature
some little hotkey changes
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2010-03-27 16:08:03 +00:00 |
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Titus Tscharntke
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bf9ebf4912
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space is used to reset camera to normal game view
mouse scrollwheel behaves different in maxZoom position
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2010-03-25 00:58:58 +00:00 |
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Titus Tscharntke
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147447b638
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better mouse camera navigation ( missing win32 implementation )
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2010-03-25 00:19:49 +00:00 |
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Mark Vejvoda
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5b713bd785
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Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
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2010-03-23 02:35:55 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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