Commit Graph

2076 Commits

Author SHA1 Message Date
Mark Vejvoda 3b9f799d26 - it is now possible to explicitly specify which units should count towards victory conditions. In the unit's xml file add:
<?xml version="1.0" standalone="no"?>
<unit>
	<parameters>
               <!-- valid values are true or false for this optional parameter -->
		<count-in-victory-conditions value="false"/>
        </parameters>
</unit>
2012-05-03 20:25:35 +00:00
Mark Vejvoda 0120c5211a - added a default translation file for techtrees, <techtreename>_default.lng 2012-05-03 14:43:28 +00:00
Mark Vejvoda b84c69a93b - translatable techtrees, currently supported resource names, unit names and upgrade names. For each techtree created a lang folder in the techtree main folder. Now create language specific files <techtree>_language.lng as we do for scenarios. In the file add:
ResourceTypeName_<name>=My new resource name
UnitTypeName_<name>=<name>=my new unit name
UpgradeTypeName_<name>=my new upgrade name
2012-05-02 21:00:57 +00:00
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda 5c0db25c86 - added a few new lua methods to register cell 'areas' for unit or for factions for wciwow 2012-05-02 06:07:11 +00:00
Mark Vejvoda 2c8b1739e5 - removed printf's as they slowed down pathfinding 2012-05-01 05:12:38 +00:00
Mark Vejvoda 624237ed47 - attempt to tweak the pathfinder a bit for performance when units are consistently having a hard time pathfinding we scale back their max cell count used in pathfinding until they have better success in pathfinding 2012-04-29 04:45:51 +00:00
Mark Vejvoda b8fb60b325 - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 329bb58b04 - a few code cleanup items while doing some testing in VC++ 2010 2012-04-17 19:42:53 +00:00
Mark Vejvoda aa831dbb61 - inlined a few more functions 2012-04-17 15:25:31 +00:00
Mark Vejvoda 6e7d4aeec5 - speed up some heavily used functions 2012-04-17 07:51:45 +00:00
Mark Vejvoda 8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda 3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda 1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Titus Tscharntke f612707849 "PleaseWait"-message while calculating all CRCs in mod menu. 2012-04-16 00:15:11 +00:00
Mark Vejvoda 5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda 8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Titus Tscharntke ed201fa5d3 "save game" in ingame menu( I don't know how a quick "load last saved game" ould work from ingame menu :-/ ) 2012-04-13 23:13:02 +00:00
Mark Vejvoda 7f0b439d5d - some initial work for pathfinder changes (nothing enabled yet)
- added savegame info for network games to start thinking about how to allow players to reconnect to a network game.
2012-04-13 20:20:40 +00:00
Mark Vejvoda c83cfc6e03 - bugfix to save server ip's in join menu 2012-04-13 19:37:52 +00:00
Mark Vejvoda 9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda 76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
Mark Vejvoda 80e1e45ba8 - bugfix for over-riding irc channel and server 2012-04-12 06:03:21 +00:00
Titus Tscharntke f495a41a05 Extra option for menu rain effect ( needs update in language files german/english done ) 2012-04-11 22:19:50 +00:00
Mark Vejvoda 22f43f4267 - added new lua method for setting the direct position of a unit (can be used for teleporting):
setUnitPosition(int unitId, Vec2i pos)
2012-04-11 05:41:40 +00:00
Mark Vejvoda 7328875160 - bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug 2012-04-11 05:18:00 +00:00
Mark Vejvoda ac015c8819 - fixed hp and ep regeneration so they can use negative values. 2012-04-11 04:48:36 +00:00
Mark Vejvoda 2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Mark Vejvoda 83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
Titus Tscharntke 4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Mark Vejvoda c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke 6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Mark Vejvoda 6e66963664 - added validate-tileset 2012-04-03 19:35:22 +00:00
Titus Tscharntke 1df365d697 I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
Titus Tscharntke 8c6dde365b mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00
Titus Tscharntke 42b289fe1e cursor work in progress ... ( for tomreyn and me to test ) 2012-04-02 22:17:10 +00:00
Mark Vejvoda a23a9396c2 - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
Mark Vejvoda d16396db0a - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
Mark Vejvoda 5b5d753341 - bugfixes for save / load game bugs reported 2012-04-02 15:02:44 +00:00
Mark Vejvoda f80e440713 - added a bunch of new commandline commands to display lists of different kinds of installed game data:
--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
2012-04-02 06:07:32 +00:00
Mark Vejvoda 0254f8a507 - added ability for 'air' and 'land' to be internationalized in the lng files:
FieldAir=Air
FieldLand=Land
- next step is to make a way for tilesets to have lng files (like scenarios)
2012-04-02 02:07:32 +00:00
Mark Vejvoda fce4d55dd5 - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
Titus Tscharntke 7f0aaebf50 XML option to hide a resource from the HUD 2012-04-01 19:42:59 +00:00
Titus Tscharntke 874b1a5049 In non network games the game is paused automatically if a menu/message is raised. I am not sure if I should do this for scenario messages too? 2012-04-01 18:23:26 +00:00
Mark Vejvoda 3d386936dc - updated loading games to translate tutorials and scenario paths 2012-03-31 20:58:33 +00:00
Mark Vejvoda 74910ea0b2 - bugfix for loading saved scenario 2012-03-31 20:33:56 +00:00
Mark Vejvoda 152e83399d - added a new lua method isUnitAlive(unitId) 2012-03-31 20:17:19 +00:00