Commit Graph

237 Commits

Author SHA1 Message Date
titison
de5135bfaf *added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
2014-10-29 00:50:45 +01:00
titiger
1f5b571c9d bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
2014-09-24 01:16:28 +02:00
SoftCoder
7cae2b53f1 - bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini) 2014-01-27 20:12:14 -08:00
SoftCoder
27316e8912 - added time to error console output log items 2014-01-17 13:32:42 -08:00
SoftCoder
0de4f33923 - error output now shows system time 2014-01-17 09:46:31 -08:00
SoftCoder
85319b30fc - fixup use of --data-path param 2014-01-03 08:01:33 -08:00
SoftCoder
21a12a6c72 - added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore. 2013-12-30 23:32:06 -08:00
SoftCoder
b6cd751250 - bugfixes on windows platform when some folders and files are missing, do not crash hard. 2013-12-27 23:05:20 -08:00
SoftCoder
3bb9da6cdf - removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
e0c2a388d4 - msvc compiler warning cleanup 2013-12-22 23:58:12 -08:00
SoftCoder
e3996ceb92 - bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
2013-12-17 17:35:51 -08:00
SoftCoder
d8160c1065 - modified game time to be game duration instead as that is more useful for players who want to see in game clock info 2013-12-17 13:26:58 -08:00
SoftCoder
22beafe122 - fixed windows build for vc++ 2010 2013-12-14 03:09:12 -08:00
SoftCoder
b9d6b38e8f - coverity based bug fixes - round #1 2013-12-13 23:04:12 -08:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
e89210cf6c - updating version # to v3.9 in preparation for release 2013-11-16 21:50:54 +00:00
Mark Vejvoda
b9e3f57894 - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
Mark Vejvoda
70421d1b3d added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
Mark Vejvoda
dbb2409d76 remove usless output from error message 2013-11-05 21:13:26 +00:00
Mark Vejvoda
8d4f5a9f40 i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible. 2013-11-03 07:18:27 +00:00
Mark Vejvoda
8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
Mark Vejvoda
7ad30f92bf - added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
ad0fb1d6f7 cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
Mark Vejvoda
a17068165f try to see if this makes disabled network crc checking more performance freindly 2013-10-20 20:06:19 +00:00
Mark Vejvoda
83055456d2 - added more crc capture data to track down oos 2013-10-17 06:36:28 +00:00
Mark Vejvoda
fb276d1dd7 - added more crc logging to detect oos location 2013-10-17 02:49:25 +00:00
Mark Vejvoda
37a53c114a - attempt to detect oos by adding more crc and log info 2013-10-14 02:35:42 +00:00
Mark Vejvoda
53a557d8d1 - fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329 - attempt to fix additional oos issues 2013-09-30 17:38:26 +00:00
Mark Vejvoda
9967df316c - attempt to fix additional oos issues 2013-09-28 05:06:04 +00:00
Mark Vejvoda
525e0da652 - change a bunch of floats to double and remove path from particle texture 2013-09-25 00:17:11 +00:00
Mark Vejvoda
f66a0834c9 try to cleanup possible memory issue 2013-09-23 22:25:38 +00:00
Mark Vejvoda
3a6544a257 attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
792ab1b7bc attempt to fix oos related to random number generation 2013-09-21 19:18:06 +00:00
Mark Vejvoda
b5e26070b1 - updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
5ea417b2bd added a fallback to use glib API if we cannot find the users home folder 2013-08-09 18:03:29 +00:00
Mark Vejvoda
cd0a8933cd attempt some speed improvements for logging 2013-08-09 04:55:35 +00:00
Mark Vejvoda
25450ebb85 bugfix for both progress and animation smoothness 2013-06-03 14:30:52 +00:00
Mark Vejvoda
e809080d0f tracking down bug on i386 platform
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8c725df8a2 tracking down bug on i386 platform 2013-06-01 17:02:10 +00:00
Mark Vejvoda
72480bc576 added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
2013-05-28 02:54:23 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
748763f0f1 code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
Mark Vejvoda
8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
1f49886755 - re-enabled fog of war cache to improve performance
- improve xml file loading speed
2013-01-03 17:30:59 +00:00