titiger
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da23e4c048
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multi sounds
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
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2014-07-20 03:28:03 +02:00 |
SoftCoder
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cce3beb939
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- cleanup code from cppcheck report
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2014-01-27 19:03:52 -08:00 |
SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
Mark Vejvoda
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94684c66a4
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- code cleanup based on additional gcc warnings
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2013-11-19 06:56:09 +00:00 |
Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
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4478b8d1df
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 09:03:57 +00:00 |
Mark Vejvoda
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ff9faf7a4a
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- fixed warnings in 32 bit linux gcc
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2013-11-17 09:01:32 +00:00 |
Mark Vejvoda
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d0ac27353a
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 08:44:47 +00:00 |
Mark Vejvoda
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cc21dbbc5c
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cpp check warnings cleanup
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2013-11-14 13:22:55 +00:00 |
Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
Mark Vejvoda
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1d3859ff32
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
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d2f2b26739
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bugfix for slow crc issue detected, was not clearing a buffer, but network crc should play fine now.
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2013-10-21 06:30:25 +00:00 |
Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
Mark Vejvoda
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e31192db9f
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- added support for morph command type to use:
<replace-storage value="true" />
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2013-10-11 02:15:49 +00:00 |
Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
Mark Vejvoda
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3a6544a257
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
Mark Vejvoda
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d4a6645a4d
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- more code cleanup and game lobby force refresh bugfix when data changes
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2013-09-19 01:19:36 +00:00 |
Mark Vejvoda
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3a5c99bca5
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small code cleanup to see if this corrects any memory issues
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2013-09-18 22:44:04 +00:00 |
Mark Vejvoda
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b716cea3e7
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update server crc log count
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2013-09-17 16:36:05 +00:00 |
Mark Vejvoda
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1d16d57c74
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lowered the log max size limit for crc logging
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2013-09-17 03:06:01 +00:00 |
Mark Vejvoda
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fefb9b6148
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- hide the removing crc log print to console
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2013-09-17 03:03:16 +00:00 |
Mark Vejvoda
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d22c10ccda
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- added crc logging when crc mismatch detected
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2013-09-17 00:43:14 +00:00 |
Mark Vejvoda
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b5e26070b1
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- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
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2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
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4684779186
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removed commented code
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2013-06-22 18:09:29 +00:00 |
Mark Vejvoda
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1b3ee1503b
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code cleanup from cppcheck
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2013-06-15 01:43:44 +00:00 |
Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
Mark Vejvoda
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50ade6b471
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bugfix for both progress and animation smoothness
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2013-06-03 14:50:50 +00:00 |
Mark Vejvoda
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ee271467d0
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attempt to fix join game out of synch (and added more logging to track further if needed)
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2013-06-02 05:57:51 +00:00 |
Mark Vejvoda
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93caf14362
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attempt to fix out of synch of join in progress game
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2013-05-27 08:26:01 +00:00 |
Mark Vejvoda
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de68fc759d
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comment out some world synch logging
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2013-05-25 18:22:36 +00:00 |
Mark Vejvoda
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85ab3c76cc
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attempt to improve threaded logging and see if we fix targetVec
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2013-05-25 05:31:32 +00:00 |
Mark Vejvoda
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4d0917e13b
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switch to integer for unit progress and some related items to fix out of synch on cross platform
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2013-05-25 02:42:57 +00:00 |
Mark Vejvoda
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e456096ffc
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added more important logging for out of synch
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2013-05-25 00:02:49 +00:00 |
Mark Vejvoda
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29155d31c1
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attempt to see if this fixes out of synch
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2013-05-24 04:06:30 +00:00 |
Mark Vejvoda
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a0b87ba7eb
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attempt to see if this fixes out of synch
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2013-05-23 23:55:28 +00:00 |
Mark Vejvoda
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a94787654d
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attempt to see if this fixes out of synch
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2013-05-23 23:52:46 +00:00 |
Mark Vejvoda
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cd2177fc1e
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attempt to see if this fixes long standing out of synch bugs
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2013-05-23 00:33:30 +00:00 |
Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
Mark Vejvoda
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f98d9fdddc
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attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
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2013-05-21 00:38:35 +00:00 |
Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |