Commit Graph

13 Commits

Author SHA1 Message Date
SoftCoder ecdb229bdf - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
Mark Vejvoda 0c9679b8b2 some code cleanup 2013-05-17 02:14:43 +00:00
Mark Vejvoda 13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda 9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda 57afc2d715 - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
Mark Vejvoda 9eb1f60048 - added option to disable file transfers for tileset and/or techtrees for published (internet) games 2011-03-11 12:14:24 +00:00
Mark Vejvoda 5f4d3e9088 - numerous thread bugfixes related to menu stability and ftp server socket usage 2011-01-02 09:33:37 +00:00
Mark Vejvoda f84a710d2c - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda 1ae2a9ae10 - Added partial threaded network server handling of incoming socket data to try to improve performance
- Small changes to client network handling to be more accurate and efficient
- Added observer mode when a user loses a network game
2010-05-15 18:59:17 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00