SoftCoder
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3425d4c248
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- changed code to cleanup pixbuf allocation earlier to not confuse gDEbugger about an openGL memory leak.
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2014-01-11 23:28:33 -08:00 |
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titiger
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ba1d03118e
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unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> )
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2014-01-04 18:40:00 +01:00 |
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SoftCoder
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9026ce161d
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- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
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2014-01-03 15:10:30 -08:00 |
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SoftCoder
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85319b30fc
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- fixup use of --data-path param
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2014-01-03 08:01:33 -08:00 |
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SoftCoder
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6f4c3ed033
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- added reg file for windows users to manually disable packet throttling
- added console warning for windows users that have this setting enabled.
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2014-01-01 13:24:24 -08:00 |
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SoftCoder
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676a6071fa
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- attempt to disable packet throttling on windows
- added some network packet debug code
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2014-01-01 10:59:55 -08:00 |
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SoftCoder
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b109b26664
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- attempt to add crude thread state tracking in thread class and force thread to die if it appears to be stuck (and output to console)
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2013-12-30 21:23:49 -08:00 |
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SoftCoder
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5613b0739e
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- added more lua debug info
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2013-12-30 14:00:04 -08:00 |
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SoftCoder
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c7c82b56e1
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- a little cleanup of building with lua and CMAKE
- added ability to force building without static libs in build script: -d=1
- added --lua-debug commandline option
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2013-12-30 11:02:43 -08:00 |
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SoftCoder
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5c90b9148c
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- bugfix for saving / loading booleans in a lua table
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2013-12-30 09:28:25 -08:00 |
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SoftCoder
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b6cd751250
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- bugfixes on windows platform when some folders and files are missing, do not crash hard.
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2013-12-27 23:05:20 -08:00 |
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SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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f06d474b60
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- cleanup some socket issues and also a possible int overflow
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2013-12-24 22:44:46 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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d69e19b87b
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Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
source/shared_lib/include/platform/sdl/factory_repository.h
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2013-12-14 02:45:25 -08:00 |
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SoftCoder
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65e55d3796
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- merged changes with windows build fixes
- updated svn commands to git for validation params
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2013-12-14 02:44:41 -08:00 |
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SoftCoder
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1d9f1f9432
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- forgot to commit changes
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2013-12-14 02:33:03 -08:00 |
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SoftCoder
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ec13e904d3
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- fixed windows build (removed gl2 references)
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2013-12-14 02:29:32 -08:00 |
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SoftCoder
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209458adee
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- removed deprecated gl2 code as it was not used
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2013-12-14 02:22:30 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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SoftCoder
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c887b0c357
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- attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
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2013-12-11 23:16:56 -08:00 |
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Will
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46a0dab916
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moved model constructor always behind factory
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2013-12-05 21:28:20 +01:00 |
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Will
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6afadafa1e
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
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Will
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7e4e98857b
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integrate upstream
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2013-12-04 08:49:33 +01:00 |
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SoftCoder
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4b50560ca9
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- added color picking used colors count in debug view
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2013-11-30 17:38:32 -08:00 |
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SoftCoder
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f7bc5e8f92
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- bugfix and additional code (for now) to track duplicates and problems in color picking. We now use will's implementation as it supports 64K colors.
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2013-11-30 17:20:30 -08:00 |
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Will
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a869dd0fee
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Tweak to see if we can get the new colour picking code working
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2013-12-01 00:43:49 +01:00 |
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SoftCoder
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2ff75c54e2
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merged updates
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2013-11-30 14:29:02 -08:00 |
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SoftCoder
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f217db38f1
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- changed to git version stamp
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2013-11-29 13:13:30 -08:00 |
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Will
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c6530c2783
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merging in all Will's changes
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2013-11-29 02:12:34 +01:00 |
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filux
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00b4d9ab4e
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resolved conflicts by conversion CRLF to LF
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2013-11-28 08:26:39 +01:00 |
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Mark Vejvoda
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ceb799a66e
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- attempt to ensure color picking ALWAYS has unique colors
- better handling of scenario's that are missing techtrees
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2013-11-24 04:44:12 +00:00 |
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Mark Vejvoda
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ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
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2013-11-19 21:57:28 +00:00 |
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Mark Vejvoda
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39b41cdfea
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- code cleanup based on additional gcc warnings
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2013-11-19 06:29:30 +00:00 |
|
Mark Vejvoda
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4a4c7fbfde
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- code cleanup based on additional gcc warnings
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2013-11-19 06:24:22 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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b2f3748168
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- updates related to debian package standards
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2013-11-16 20:27:51 +00:00 |
|
Mark Vejvoda
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445e39ab2d
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updated compressor to skip non mode game data by default unless additional parameter specified
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2013-11-14 23:18:28 +00:00 |
|
Mark Vejvoda
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f0737ac682
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fixed rtl mixed support mode so that words are properly placed in the sentence
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2013-11-14 22:17:30 +00:00 |
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Mark Vejvoda
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a300621415
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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2013-11-14 06:59:29 +00:00 |
|
Mark Vejvoda
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85799eddc2
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more user friendly handling of loading corrupt saved game files
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2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
|
Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
|
Mark Vejvoda
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d32de80491
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bugfix for precache crc thread unpause on game end
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2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
|
Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
|
2013-11-10 04:26:57 +00:00 |
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