Mark Vejvoda
|
5f95b08c17
|
- a ton more load game state now working (including commands)
|
2012-03-13 15:21:25 +00:00 |
|
Mark Vejvoda
|
c5331b7e8a
|
- initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
|
2012-03-10 03:27:25 +00:00 |
|
Mark Vejvoda
|
9852325da6
|
- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
|
2011-12-14 07:40:48 +00:00 |
|
Mark Vejvoda
|
f6dafcde3c
|
- added stats on console for headless server when game exits
|
2011-12-02 17:27:13 +00:00 |
|
Mark Vejvoda
|
0fce64897e
|
- added a few more things to end game stats as requested by ultifd
(now we can tell the difference between killed units and killed enemy units and final score is based on killed enemy units not all killed units)
|
2011-04-05 06:32:23 +00:00 |
|
Mark Vejvoda
|
dfeea6fc0a
|
- another attempt to fix ultifd's game end issue
|
2010-08-06 03:55:17 +00:00 |
|
Mark Vejvoda
|
1d4f47718c
|
- added many new things and fixed a number of bugs (too tried to mention them all)
|
2010-06-24 01:23:18 +00:00 |
|
Titus Tscharntke
|
c4a9f61842
|
Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
Also fixed the stats by counting this kind of death too.
|
2010-03-19 18:58:46 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
|