Mark Vejvoda
5a42638060
- added / updated commandline params to auto start or connect to a network game server
2010-08-21 06:47:00 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
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- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
a05760d2a4
- threading bugfixes from the client join menu
2010-06-22 15:03:57 +00:00
Mark Vejvoda
258cd1fea1
- bugfixes for custom port# configurations
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- changed version to alpha2
2010-05-17 20:41:18 +00:00
Mark Vejvoda
a585a6663f
- added some bugfixes related to timing ans corrupt state in network and regular game menus
2010-05-13 21:47:14 +00:00
Mark Vejvoda
6577762297
- Added a new pre-Cache thread for CRC value calculation
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- Added support in the client UI if multiple local LAN servers are discovered.
2010-04-30 06:45:30 +00:00
Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
203d37bb6f
Added status update for LAN server searching and guard against people who click find like mad.
2010-04-11 04:29:23 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
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falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke
4c9c10f460
size 16 font fix ( more a hack )
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server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda
924ec79364
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
Mark Vejvoda
bc725454fd
Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses
2010-04-02 02:33:32 +00:00
Mark Vejvoda
6c92f188b6
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
Titus Tscharntke
ecc39ea911
PolitikerNEU jpg and png support! ( currently linux only ? )
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Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00
Mark Vejvoda
344c4778d1
Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is:
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GLESTHOME
2010-03-21 23:40:35 +00:00
Mark Vejvoda
965a7ac2ba
Updated debug logic to use a debug class to better control debug logging and centralize the control of it.
2010-03-19 23:26:00 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00