Mark Vejvoda
cc973f3427
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
Mark Vejvoda
f204d4445c
- added a new bit style gamesetting flag for future new game settings.
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- added ability to see map resources but still keep fog of war (GAE's shroud of darkness), but not activated by UI yet, tested and works
2010-12-19 08:04:25 +00:00
Mark Vejvoda
c295697aba
- added map preview on custom game menu
2010-09-12 05:05:08 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
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- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
James McCulloch
a9026f8c20
* added missing #include "leak_dumper.h" to new cpp files
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* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
* fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
* added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00