Commit Graph

5837 Commits

Author SHA1 Message Date
Jammyjamjamman
133a1fc8b5 G3D B290 script: fix importing mesh with 0 size first frame
Script use to always use the first frame as the "basis" mesh.
But this caused problems because sometimes the first mesh had a
size 0 i.e. all the verts are the same. This is fixed by adding
a step to search for a frame with the largest number of verts in
different positions. This frame is then used as the basis mesh.
Errors could still happen if the mesh doesn't have any frames
without overlapping verts.
2021-04-12 01:34:02 +01:00
titiger
69b379201c revert "only selectable"
Because the same effect can be done with an object or plane with fully
transparent texture.
2021-04-10 22:43:28 +02:00
titiger
d873d91660 double sided only by our switch 2021-04-06 01:17:11 +02:00
titiger
3fcaa22d10 fixed double-sided switch and only-selectable
doublesided switch in blender 2.9x did not work before, it was always
rendered single sided in MG.
I added a new switch only-selectable which allows to create unvisible
but selectable meshes. This helps with selection of small units which
can now have an unvisible  hand craftet select object around them for
example..
2021-04-05 23:32:17 +02:00
Jammyjamjamman
d890e865dc Meshes now have "double sided" property and fix quad-to-tris bug.
Meshes were missing a "double sided" property. So they importing/
exporting "double sided" meshes failed.
Converting meshes from quads to triangles was failing, when a mesh was
selected, because not all of the vertices were selected in "edit" mode.
Script now selects all verts are selected when switched to edit mode.
2021-04-03 00:35:42 +01:00
titiger
8cdca11c4f Reset should reset all upgrades :) 2021-03-27 20:51:28 +01:00
titiger
ef313616c8 fixing upgrades again ... 2021-03-27 01:11:02 +01:00
titiger
86de5f12f5 Don't change map save dir when selecting heightmap 2021-03-20 15:16:59 +01:00
titison
b4510aa412 Editor: It's 2021 ;) 2021-03-19 16:11:32 +01:00
titison
0201af7ccf Editor: Brush preview and Shift-Key for filling brush
Editor needs to render more often for the preview function.
2021-03-19 16:06:38 +01:00
titison
880730e5e1 Editor: Import Heightmap from image
Function similar to MuwuMs tool https://forum.megaglest.org/index.php?topic=8353.0
Image is resized to the dimensions of the map. Changes in the ratio only work with some image formats (png,jpg) wxWidget bug?
2021-03-16 15:19:40 +01:00
titiger
b20002e7dc spawn attacks are skill based, not command based
Units have to spawn without a command too ( like buildings )
2021-02-26 01:49:31 +01:00
titiger
3b52832bb0 More fixes for boosts and upgrades 2021-02-25 23:55:55 +01:00
titiger
48733be2fc no crc refresh for non network games 2021-02-03 20:32:13 +01:00
titiger
bf5fe0f561 Fix the CRC refresh on server side 2021-01-28 01:00:24 +01:00
titiger
bbd7df55c9 Air unit flying height above water
For flying above water  we use the maps water height + airHeight  if it
is higher than the normal height..
2021-01-17 20:20:31 +01:00
titiger
c7c18bd506 bugfix for last checkin 2021-01-14 00:46:32 +01:00
titiger
047ae0daaa Trying to make the CRC less often. 2021-01-14 00:27:41 +01:00
titiger
a1d8ea91a2 CRC was never recalculated on servers side 2021-01-06 02:15:58 +01:00
titiger
c0aa5cc867 I forgot to upgrade maxEpRegeneration 2021-01-02 21:36:40 +01:00
titiger
75651f3b2e Fix for maxHP upgrades
Fixed the calculation of HP if value is given in percent.
2021-01-02 20:27:51 +01:00
titiger
0f4bc361c6 Fix for maxHP boosts/upgrades
maxHP cannot been boosted anymore( just upgrades!). this has too many
side effects.
maxHP upgrades were calculated based on units current HP which doesn't
make sense.

maxEP cannot been boosted anymore( just upgrades!). this has too many
side effects.

Code is much cleaner and smaller now
2021-01-02 18:54:03 +01:00
titiger
d28db00a1a Code cleanup void methods should not return anything ... 2020-12-13 13:22:04 +01:00
titiger
805de06291 bugfix for MaxUnitCount 2020-12-13 03:47:50 +01:00
Jammyjamjamman
d7847f5f1c G3D B290: more advanced file searching
If g3d has wrong texture filename it will try other texture
extensions.
Default 3d view has been improved.
2020-12-10 00:42:03 +00:00
titiger
88fb921f5c Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop 2020-12-09 18:32:57 +01:00
titiger
922f359f76 trying to load textures with case correct filename.
If file not found, trying to load with lower case as fallback.
2020-12-09 18:32:42 +01:00
Jammyjamjamman
85aca2c12e G£D B290 Script: Bugfixes
* All blender views now show texture.
* Alpha channel on tex image linked to material.
* Fixed bug where texture-less models wouldn't export.
2020-12-09 01:00:27 +00:00
titiger
5b9f28f21c MaxUnitCount did not work correctly for buildings
Buildings in state 'beeing build' were not taken into account. this is
fixed now.
2020-12-09 01:46:56 +01:00
titiger
6bb687e5cc load model textures with correct case 2020-12-09 01:43:41 +01:00
James Sherratt
9e621fbb01
Feat/blender 2.90 support (#204)
* Blender 2.90 import mostly working

* g3d b290 script: Finish support for importing g3d

* G3D B290: exporter now works

Blender exporter now working. There's still a lot to fix in the script but the basic setup works.

* G3D B290: script now exports animations
2020-11-25 19:46:37 +00:00
titiger
9fe6bb5154 updated data 2020-10-15 00:46:53 +02:00
SoftCoder
4654f69598 - attempt to see if this makes editors compile in debian sid 2020-08-20 15:16:37 -07:00
SoftCoder
b8a4a69ac7 - a 2020-08-19 19:16:13 -07:00
SoftCoder
4bdb45e96e - Add support for PopOs and disable VLC support by default in CMake build 2020-08-19 19:14:23 -07:00
Jammyjamjamman
5a35205402 Add ftp fixes 2020-06-20 19:30:01 +01:00
titiger
0917cbbb82 fix for ubuntu 20.04 2020-05-12 00:24:39 +02:00
titiger
5d811c0d76 dependencies for ubuntu 20.04 2020-05-11 21:29:58 +02:00
Tom Reynolds
72bb4af8a3
Merge pull request #193 from alexeygridnev/patch-1
Update setupBuildDeps.sh
2020-01-26 16:18:24 +01:00
Aleksei Gridnev
efbca14747
Update setupBuildDeps.sh
Adding support for Raspbian (I installed all the dependencies for compiling Megaglest on Raspberry Pi 4 by simply substituting Debian with Raspbian in this script, as they are, essentially, the same system; it worked without any additional tweaks).
2020-01-25 21:45:11 +01:00
titiger
b9ee7e90c6 some data changes 2019-11-18 23:45:39 +01:00
titiger
80cf370209 saved game setups
and lang file
2019-11-18 23:32:01 +01:00
titiger
68de0209fb custom menu layouts disbaled by default
saving and using custum menus layouts ( used for mods ) is disabled now
by default becasue it made trouble with new layout.  There are two new
switches for user.ini to control it:
CustomPropertiesUsageAllowed ( default = false )
CustomPropertiesSaveAllowed ( default=false )
2019-11-12 01:29:25 +01:00
titiger
32859457f6 world dump hotkey disabled by default
in big games accidently pressing this games made users drop out of the
game and its a developer option anyway. From now it only works If debug
is enabled.
2019-11-12 01:25:57 +01:00
titiger
3ad5a53560 more comfortable game setup delete 2019-11-12 00:25:57 +01:00
titiger
5cb0eab085 bugfix for preselection in map combobox
Maps were not only loaded as preview.
2019-11-07 00:12:15 +01:00
titiger
010b1f4f72
Merge pull request #191 from andy5995/stone_unharvestable
map editor/main.cpp: mark this stone as unharvestable
2019-11-01 16:59:06 +01:00
titiger
f6c3a7174f cleanup of duplicated code 2019-10-24 22:58:51 +02:00
titiger
a0f2bb0100 layout fixed in connect menu 2019-10-24 22:11:56 +02:00
titiger
95b185bd10 ManjaroLinux needs static libs too 2019-10-21 23:25:11 +02:00