Mark Vejvoda
f71f83d2b8
- bugfix for AI repairing fixes a long standing legacy bug where the AI never repaired units with a cell map starting with a 0 at the first x,y in the cellmap (like magic faction).
2011-05-01 05:36:04 +00:00
Mark Vejvoda
c71480739b
- added a new check to faction validator to report on sound files with a bitrate > 200K
2011-04-09 03:14:05 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Mark Vejvoda
2ab82c9271
- added some basic protection against memory hacking tools
2011-01-14 23:51:15 +00:00
Mark Vejvoda
1c78fca0fb
- Added tileset and map CRC check in the network lobby
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- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
dfedf2259b
- numerous bugfixes to building an d repairing units.
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- added new unit cell property called allowEmpty to allow units to build other units with cellmaps that have all 0's (since you can produce these types of units anyways)
2010-10-30 08:54:00 +00:00
Mark Vejvoda
be979590c1
- more compiler warning cleanup
2010-10-21 17:42:45 +00:00
Mark Vejvoda
02e0a1302f
- more AI fixes.
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#1 : AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
#2 : AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Titus Tscharntke
8e281e2faf
new attribute MaxUnitCount in units and yellow select circle for allies
2010-08-22 21:09:35 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
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* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
4fd75e5d7d
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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- added new glest.ini setting to log commands for each client
2010-06-08 07:40:32 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
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- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
04bb6659ce
Added more debugging and option to disable new streflop usage.
2010-05-01 20:14:25 +00:00
Mark Vejvoda
d412cb5f79
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
Titus Tscharntke
c1ec8f97df
new switch <rotationAllowed value="false" /> for buildings
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new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
James McCulloch
00dd0f490d
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
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* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
b6b54f1001
damage particlesystem / new glest.ini / ingame option to switch of particles
2010-03-01 00:30:51 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00