Commit Graph

40 Commits

Author SHA1 Message Date
pavanvo f1e4a1bf83 feat: standart for cammand grid 2022-08-14 13:38:15 +02:00
Rampoina 46d5904578 Bump Command Keys to 12
Otherwise some units in the game don't have enough hotkeys like the
ballista.
Moves the hotkey for attacking units to ,
Moves the hotkey for font cOlor to O
2022-08-14 12:26:38 +02:00
Rampoina 1922522009 Rename commonCommands to numberCommands 2022-08-14 12:26:38 +02:00
Rampoina 2cd190d822 Retabulate (use only tabs) 2022-08-14 12:26:38 +02:00
Rampoina 5783db3033 Check the number of shared commands before trying to click from a hotkey 2022-08-14 12:26:38 +02:00
Mark Vejvoda 1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Mark Vejvoda 76c3fa1949 - fixed segfault when a unit is selected and they die (this is a long standing bug and not related to savegame) 2012-04-12 15:38:53 +00:00
Titus Tscharntke 4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Titus Tscharntke 6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Titus Tscharntke 1df365d697 I removed the automatic game pausing when message are shown because I don't like it ( sc does not like it at all so ... ). Still auto-pausing while showing menues ingame in singleplayer. 2012-04-03 00:32:52 +00:00
Titus Tscharntke 42b289fe1e cursor work in progress ... ( for tomreyn and me to test ) 2012-04-02 22:17:10 +00:00
Mark Vejvoda fc125bec37 - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
Mark Vejvoda c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda 9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda c6d4e898a0 small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
Mark Vejvoda 4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda ba3071c15b - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
Mark Vejvoda d668550942 - exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group 2011-06-09 22:37:37 +00:00
Titus Tscharntke bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Titus Tscharntke 9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
Titus Tscharntke 5db11ec538 double click selection for units standing near or in buildings 2011-03-08 20:19:19 +00:00
Mark Vejvoda 2357e2cfd1 - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
Titus Tscharntke a214fa87f5 clickable resources with display ; softcoder please look at unit_updater.cpp line 1032 2011-02-13 21:04:30 +00:00
Titus Tscharntke 591acdded4 No red 3d arrow pointer is painted when commanding via minimap 2010-12-20 03:12:00 +00:00
Titus Tscharntke 7305391b6d Unit commanding via minimap 2010-12-18 17:18:36 +00:00
Titus Tscharntke 729bd23f58 improved box selection ( much better regarding performance now and updates selection without moving the mouse ) 2010-09-10 12:15:21 +00:00
Mark Vejvoda ab44c83168 - added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda b0b775dc49 - adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled) 2010-07-06 15:11:10 +00:00
Mark Vejvoda eeda623b4f - removed the rotateunit flag (its now just part of MG)
- updated rendering to consider both visible and explored cells when rendering untis and objects
- added a warning message when a client is lagging and coming close to being kicked off
2010-06-17 00:08:27 +00:00
Mark Vejvoda 7753435b3a - Added ability to render text titles for each unit (currently used to debug) 2010-05-29 05:41:40 +00:00
Mark Vejvoda 83dbaf7886 added hotkey of ? as a way to toggle on/off the debug UI display 2010-05-15 19:51:58 +00:00
Mark Vejvoda f748874601 Ported streflop code to win32 2010-04-24 11:15:15 +00:00
Mark Vejvoda 2bfaa4d1d7 Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
Titus Tscharntke f5e21ae896 ingame fontcolor change with key 'C' is back 2010-04-08 20:19:25 +00:00
James McCulloch 00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda f838293632 Added code for the following:
a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda 2012b7e22c Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
Mark Vejvoda 43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Mark Vejvoda 7cb4f99ec4 Code Restructuring to make mega-glest more standard 2010-03-12 05:11:28 +00:00
Titus Tscharntke 0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00