titiger
f3c436b67f
force playing important sounds
...
see issue #144
2017-02-02 02:54:29 +01:00
titiger
9cc5a7566a
revert some changes which were meant for debugging only
2017-02-01 23:58:00 +01:00
titiger
d038a376ae
fixing a bug with spawn attack
2017-02-01 23:44:28 +01:00
titiger
374634b630
spawn units on death
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as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
titiger
7006c26707
morph takes cellmaps into account ( needed for prax next )
2015-01-14 22:58:19 +01:00
SoftCoder
92a113ddfa
- missed a few places where we should use total upgrade sight
2014-12-21 20:27:21 -08:00
SoftCoder
b0f7b078f6
- apply sight upgrades when units sight is involved in cacls
2014-12-21 17:23:20 -08:00
titiger
d34e58ccb6
fix for too often applied boosts
2014-12-19 22:48:07 +01:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
54905c0e5c
rename getCurrVector() to getCurrMidHeightVector()
2014-11-25 23:40:47 +01:00
titiger
791f42874a
Bugfix for spawn attack. Too many checks were removed with last checkin.
2014-08-02 23:27:45 +02:00
titison
51c1afe4e4
Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
...
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
2014-07-27 21:41:40 +02:00
titison
6086a33baf
Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
...
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
titiger
082f3472ee
Looting
2014-07-22 23:53:45 +02:00
titiger
62b147b2ee
Merge remote-tracking branch 'origin/pr/17' into pullrequest17
2014-07-22 21:28:10 +02:00
titiger
7e81728fe8
damagePercent for projectiles
...
all given damage percents from the projectiles must sum up to exactly 100%
2014-07-20 22:47:07 +02:00
titiger
da23e4c048
multi sounds
...
multiple sounds timed sounds for all skills.
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert
b9eb74d916
Percentages were wrong way around
2014-07-19 19:12:34 -06:00
Mike Hoffert
f0801b3c33
Converted floats to ints
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As discussed with Titi, this may prevent some issues with multiplayer
getting out of sync due to different floating point calculations.
2014-07-19 19:03:33 -06:00
Mike Hoffert
191c353491
Fixing platform inconsistency
...
It appears that the issue is a Windows problem, with Windows providing
macros for min and max that interfere with using the proper ones defined
in the algorithm header file.
2014-07-19 18:07:24 -06:00
Mike Hoffert
3cae2559c7
No looting if you attack units in same faction
2014-07-19 16:44:11 -06:00
Mike Hoffert
68455a819f
Added setting to disable going into negatives
...
After all, how does one loot what the other faction does not have? Still,
could be useful for some places, by forcing the opponent to go into
"debt".
2014-07-19 16:38:33 -06:00
Mike Hoffert
df0d7aaac9
Implemented rest of resource amount/loss attrs
2014-07-19 16:13:09 -06:00
Mike Hoffert
23deb957a7
First, basic looting implementation
...
Only absolute values are obtained for now, no loss.
2014-07-19 15:37:59 -06:00
titiger
26bab8548c
Splash was broken and destructor needs to cleanup more
2014-07-19 20:26:45 +02:00
titiger
762f09ab43
multishot with multi sounds and possible camerashake on projectile impact.
...
Still work in progress!
2014-07-19 18:50:47 +02:00
titiger
b72f4857d7
multi projectiles with different timings and particle systems
2014-07-18 01:04:36 +02:00
titiger
c081862070
use a bool instead of a (unused) pointer.
2014-07-11 00:26:16 +02:00
titiger
dff810a5b1
multishot with more than one attack particle system
2014-07-10 23:34:39 +02:00
FreshDumbledore
a5e8e6df02
testing version of multiple projectiles
2014-07-09 19:59:09 +02:00
titiger
98234228d9
shake it baby ( camera shake effects )
...
Camera shake effects can be added via xml skill definitions.
2014-02-01 23:15:44 +01:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
...
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
3671bd0617
- removed debug code
2013-11-14 13:17:58 +00:00
Mark Vejvoda
e8a94eacfc
tracking for nig's issue
2013-11-08 19:00:47 +00:00
Mark Vejvoda
f0546df518
added more debug tracking info if win64 crashes
2013-11-07 01:55:02 +00:00
Mark Vejvoda
493981e8b3
- reverted win64 to sse2
...
- added some debug info for win64 testing
2013-11-06 02:14:49 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
a061289c1c
added null check in case typedef foudn a bug
2013-11-01 21:47:14 +00:00
Mark Vejvoda
5f8ccd5115
tracking down oos
2013-10-18 18:16:09 +00:00
Mark Vejvoda
c1305bdd1b
- add more crc log info for oos
2013-10-06 06:59:15 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
de8b083329
- attempt to fix additional oos issues
2013-09-30 17:38:26 +00:00
Mark Vejvoda
dc944b2a79
- attempt to fix additional oos issues
2013-09-28 16:54:32 +00:00
Mark Vejvoda
8b8267400a
- attempt to fix additional oos issues
2013-09-28 16:53:20 +00:00
Mark Vejvoda
91b7803270
- attempt to fix additional oos issues
2013-09-28 03:10:37 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00