Mark Vejvoda
a4798e6d72
- added upgrades to ai behavior xml tags
2011-10-04 17:15:08 +00:00
Mark Vejvoda
8729c32b68
- bugfix AI, no longer try to build a farm type unit if the faction does not have a unit that is able to build it yet
...
- new optional feature added to tell each faction some basic info regarding which units should take priority when building,producing and morphing
2011-10-04 06:49:44 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00
Mark Vejvoda
d8c337ae7b
- bugfix for resource usage checking
...
- added new techtree validation in validation report to tell if a techtress has resources that are ununsed by the techtree
2011-04-06 17:50:20 +00:00
Mark Vejvoda
7d38aec84a
- new commandline options to discover and optional delete unused files in techtrees
2011-03-15 15:30:28 +00:00
Mark Vejvoda
1c78fca0fb
- Added tileset and map CRC check in the network lobby
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- numerous bugfixes
2011-01-09 04:49:21 +00:00
Mark Vejvoda
de3a92081d
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
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- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
e93ac6d756
- changed observer faction to use a special team # and fog of war is auto turned off for this special team #.
2010-09-04 00:32:56 +00:00
Mark Vejvoda
358d61aa38
- first attempt to add a special builtin Observer faction to allow people to observe games
2010-09-03 07:12:40 +00:00
Mark Vejvoda
9d94e56886
- added more techtree validation (show upgrade types that cannot be produced)
2010-07-30 18:20:20 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
b69d808a0b
- added loads of debug potential. We can now output most objects as a string for logging purposes.
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- when we get the command type id not found error we now dump the whole world to a textfile
- Pressing the | hotkey at any time during a game dumps the whole world to a textfile
2010-05-18 03:53:57 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00