titison
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51c1afe4e4
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
Unit will always try to attack if it has an attack command.
Unit attacks the target POS and not the target UNIT of the attacker.
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2014-07-27 21:41:40 +02:00 |
titiger
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7e81728fe8
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damagePercent for projectiles
all given damage percents from the projectiles must sum up to exactly 100%
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2014-07-20 22:47:07 +02:00 |
titiger
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26bab8548c
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Splash was broken and destructor needs to cleanup more
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2014-07-19 20:26:45 +02:00 |
titiger
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666333b4a1
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new style projectiles must have a particle system
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2014-07-19 19:29:41 +02:00 |
titiger
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762f09ab43
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multishot with multi sounds and possible camerashake on projectile impact.
Still work in progress!
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2014-07-19 18:50:47 +02:00 |
titiger
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b72f4857d7
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multi projectiles with different timings and particle systems
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2014-07-18 01:04:36 +02:00 |