Jammyjamjamman
3c0858318d
Fix colours in endgame statistics.
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Text colours where the colour wasn't explicitly set was rendering as the
previous (incorrect) colour instead of white. Now text colour is
explicitly set.
2021-11-09 21:48:38 +00:00
filux
9f301daa1c
travis' configuration test; fixed #123
2016-07-17 17:06:01 +02:00
titiger
c41db9cd16
remove some printf
2016-02-09 02:02:59 +01:00
titiger
b809ea2233
Proof that you are ready for internet games
2016-02-09 00:48:35 +01:00
SoftCoder
8e439a2325
- got sdl2 branch compiling and game loads
2015-09-28 23:28:11 -07:00
filux
3a1f295e4e
no more long nicknames which overlaps other text
2015-02-06 00:58:02 +01:00
SoftCoder
dfb6c130ca
- additional bugfix when restoring last game settings
2014-01-26 19:22:27 -08:00
SoftCoder
d8160c1065
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
2013-12-17 13:26:58 -08:00
Mark Vejvoda
8414077d7a
- bugfix for headless server's reporting of winning players and team.
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- masterserver returns proper JSON header now
2013-11-22 21:17:38 +00:00
Mark Vejvoda
ab64b9343f
- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
2013-11-19 21:57:28 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
5524cd6a0e
- updated exit game menu text vs leaving the application as requested.
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- updates from transifex
2013-06-21 06:01:43 +00:00
Mark Vejvoda
44a498958c
- battle end screen render fix for tomreyn
2013-03-16 06:57:16 +00:00
Mark Vejvoda
203ad150ef
- battle end screen render fix for tomreyn
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- more thread safety for threaded client sockets
2013-03-16 06:55:16 +00:00
Mark Vejvoda
141f7eaa48
- cleanup some warnings in VC++
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- more consistent project settings in vc++
2013-01-23 06:53:55 +00:00
Tom Reynolds
8cc9c760e1
no more blank spaces in translation keys
2012-10-11 00:26:00 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
4e3d27f8c0
- add faction path when using xml tags for battlend end videos:
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<?xml version="1.0" standalone="no"?>
<faction battle-end-win-video="x_battle_end_win_video.avi" battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 07:32:39 +00:00
Mark Vejvoda
2c2ce3a6b3
- add faction path when using xml tags for battlend end videos:
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<?xml version="1.0" standalone="no"?>
<faction faction-battle-end-win-video="x_battle_end_win_video.avi" faction-battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 06:52:39 +00:00
Mark Vejvoda
75011d84d5
- added support for custom music on battle end screen:
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look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda
3ede912b9a
- added support for custom video's on battle end screen:
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look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"
if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*
if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Titus Tscharntke
f2585ebaae
fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
2012-09-18 23:36:51 +00:00
Titus Tscharntke
7aa365c3a1
Game duration displayed in hh:mm:ss ( same for disconnect time of players )
2012-09-02 09:04:36 +00:00
Titus Tscharntke
ed6961195f
Disconnect time of early leavers is shown in end game stats.
2012-07-20 22:24:27 +00:00
Titus Tscharntke
d217777f85
player end stats should show only players as laevers who left while game was running. ( feature not finished yet )
2012-07-18 23:52:44 +00:00
Mark Vejvoda
68bfe9e455
- fixed rendering on battle end screen
2012-05-28 02:36:12 +00:00
Mark Vejvoda
0d38e2eb5d
- added support for main menu background video
2012-05-19 08:40:49 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
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- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
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- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
50f1fa65ca
- bugfix on battle screen when 8 players playing, last player is sometimes chopped off
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- masterserver mode bugfix for map filter
- masterserver now outputs in-game stats to console every 10 minutes (can be adjusted via ini setting: GameStatsDumpIntervalSeconds=x where x is update interval in seconds
2012-01-06 06:55:27 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
1efb0b2b9a
- bugfix for battle end screen font placement
2011-12-03 09:20:13 +00:00
Mark Vejvoda
8d89718a76
- fixed font overlapping on battle end screen
2011-12-03 08:43:48 +00:00
Mark Vejvoda
f6dafcde3c
- added stats on console for headless server when game exits
2011-12-02 17:27:13 +00:00
Mark Vejvoda
0dacf7b439
- bugfix for keydown event in intro and battle end screens (missed htis when converted to SDL keys)
2011-11-21 19:00:20 +00:00
Titus Tscharntke
f0fb35b64d
menu layout ...
2011-11-04 00:36:07 +00:00
Mark Vejvoda
22c8881902
- update fonts for console when language is toggled
2011-11-03 23:38:43 +00:00
Mark Vejvoda
50adfb3305
- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
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CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
2011-10-25 18:39:11 +00:00
Mark Vejvoda
14736ddfb7
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
Mark Vejvoda
0cf03a3562
- added option to quit headless server after game has completed:
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./megaglest --headless-server-mode=exit
2011-09-27 18:44:01 +00:00
Mark Vejvoda
f5c7eff49c
- more bugfixes for headless server mode, attempt to fix crash when switching info fast and avoid render on battle end on server.
2011-09-26 04:50:13 +00:00
Mark Vejvoda
f0b795377b
- when masterserver game is over go right back to custom game lobby
2011-09-24 20:22:47 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
ec15c81d12
- added a FPS cap (at 800 fps we will sleep for 1 millisecond) to avoid pinning the cpu for hardware that has fps which is too good. Also user can toggle fps view on any screen now
2011-07-01 02:50:20 +00:00
Mark Vejvoda
f0c636d2ff
- render battle end screen to texture buffer on first render so it takes less fps to render after the 1st frame
2011-06-12 05:54:54 +00:00