Mark Vejvoda
c800ab28cc
- bugfixes for incorrect method declaration
2010-06-12 18:56:16 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Mark Vejvoda
3fdc1d2a18
- added proper toggle for new unit title rendering
2010-05-29 07:07:46 +00:00
Mark Vejvoda
7753435b3a
- Added ability to render text titles for each unit (currently used to debug)
2010-05-29 05:41:40 +00:00
Mark Vejvoda
69d7070f54
Added some more mutex guards around multi-player server side thread that processes incoming messages
2010-05-21 16:36:08 +00:00
Mark Vejvoda
43c00d5740
- removed interpolation thread as it did nothing to help performance.
...
- added a cache in the interpolation class
2010-05-12 21:49:12 +00:00
Mark Vejvoda
e7d06aebc3
commented out interpolation thread since it doesn't seem to improve anything.
2010-05-10 19:51:53 +00:00
Mark Vejvoda
a68ae2fdfb
fixed teamcolor bug from last code checkins dealing with threaded interpolation
2010-05-10 19:35:56 +00:00
Mark Vejvoda
cde5a52fd3
- experiemental code to process interpolation calcs in a background thread
...
Requires a new setting to be turned on in glest.ini:
ThreadedInterpolation=true
2010-05-10 17:50:57 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
cfe7d8cec8
Updated world synch logging so we can better compare exact results every 40 frames
2010-04-27 14:10:53 +00:00
Titus Tscharntke
e5d9631a9f
watersounds playing all over the map is fixed.
...
'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke
f5e21ae896
ingame fontcolor change with key 'C' is back
2010-04-08 20:19:25 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
...
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00