titiger
68de0209fb
custom menu layouts disbaled by default
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saving and using custum menus layouts ( used for mods ) is disabled now
by default becasue it made trouble with new layout. There are two new
switches for user.ini to control it:
CustomPropertiesUsageAllowed ( default = false )
CustomPropertiesSaveAllowed ( default=false )
2019-11-12 01:29:25 +01:00
titiger
cb3fd12615
mousewheel scrollbar in connected menu
2019-10-19 00:21:30 +02:00
titiger
ae003836c3
scrollbars with mouse wheel :D
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currently in custom game menu only
2019-10-18 22:22:07 +02:00
titiger
1db8abe0aa
comboboxes (connected menu )
2019-10-06 03:20:38 +02:00
titiger
8d1ff2fadd
comboboxes
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Scenario selection via combobox
2019-10-06 02:21:16 +02:00
titiger
389892600b
comboboxes
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first usage in custom menu for maps
2019-10-05 22:41:21 +02:00
titiger
2be2dc5cab
cleanup custom/connected game menu layout
2019-10-04 15:06:07 +02:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
SoftCoder
c9063fea56
- fixed issue #116 (all options menus auto register their controls for font change callbacks
2017-02-04 12:33:18 -08:00
SoftCoder
6f350d6319
Fix issue #116 - when fonts deleted and reloaded signal back immediately to all registered controls to refresh their font
2017-01-30 11:20:01 -08:00
titiger
1a8c28cc93
Make it more obvious where to join a game in the internet menu
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Buttons can be set to always lighted(flashing). This is first used in
the internet menu.
2014-12-21 13:33:46 +01:00
titiger
5b82859e92
default GraphicMessageBox size adjusted
2014-12-18 01:11:06 +01:00
titiger
a9cac6a3c1
render messagebox in a way that allows more text.
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And default message box height is raised a bit to avoid trouble with
long messages in scenarios.
2014-12-18 01:04:37 +01:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
titiger
a11855e220
fixed Division by float zero
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Coverity scan CID 1197074 and more numbers
2014-12-16 00:56:26 +01:00
titiger
2c15c89571
render server lines with background to make them more readable.
2014-12-15 01:07:25 +01:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Titus Tscharntke
dea351095c
no more crashes for hotkey based selections in listboxes without translation.
2013-10-29 19:11:36 +00:00
Titus Tscharntke
0b2d58f03b
new icons for network player state
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labels can have a texture now
no more player coloring accroding to network state
2013-10-27 16:13:27 +00:00
Titus Tscharntke
cc480e6bbd
more menu changes ( still work in progress )
2013-10-25 19:35:10 +00:00
Titus Tscharntke
49451e1184
listboxes are rendered with dark background.
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listboxes can be "leftControlled"
2013-10-23 23:11:18 +00:00
Mark Vejvoda
d46479df95
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
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- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda
4848e957e7
code cleanup from cppcheck
2013-06-20 22:51:28 +00:00
Mark Vejvoda
3696c3b9d4
bugfix for error when changing resource multiplier lower than 0.5
2013-06-20 19:18:29 +00:00
Mark Vejvoda
1b3ee1503b
code cleanup from cppcheck
2013-06-15 01:43:44 +00:00
Mark Vejvoda
c646d0371c
updated to throw exception (not assert) when item missing from listbox
2013-06-15 00:31:51 +00:00
Mark Vejvoda
a8662c8b31
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
Mark Vejvoda
27c0141b34
fixed headless admin button for player status changes
2013-05-31 19:32:20 +00:00
Mark Vejvoda
b178b1d1e9
- fixed messagebox word wrap with lua messages
2012-11-08 23:54:43 +00:00
Mark Vejvoda
5bcc15a7fc
-small bugfix for scrollbars
2012-11-06 00:20:48 +00:00
Mark Vejvoda
b168f450b5
- scrollbar patch applied from cygal / quentin --> Thanks
2012-11-02 20:07:50 +00:00
Mark Vejvoda
ba0bf98b9e
- hide password until editing
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- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
bfe0723e10
- bugfix in hotkey jumping in listboxes
2012-10-15 22:56:49 +00:00
Mark Vejvoda
abb525fbd1
- Shift+letter when clicking tileset,map or techtree will advance properly in the clicked direction
2012-10-15 08:28:00 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
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- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Titus Tscharntke
5fd233c72b
bugfix for buttons in message boxes. Init is init and not reuse ...
2012-10-06 19:01:13 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
8dc59d74f7
- better handling of edit mode click
2012-07-26 07:06:12 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Mark Vejvoda
dcc615d427
- allow overriding text colors
2012-06-01 05:26:01 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Titus Tscharntke
2b50070249
you can init a GraphicMessageBox without a button now.
2012-02-19 17:49:33 +00:00
Titus Tscharntke
9870c13a6b
GraphicMessageBox can handle multiple buttons now
2012-02-19 17:37:53 +00:00
Mark Vejvoda
61bebd6b86
- numerous fixed for network scenario handling
2011-12-28 04:46:36 +00:00