pavanvo
5523bba192
refactor: command sorting code
2022-08-14 13:38:16 +02:00
pavanvo
f2b8d76383
fix: if two build buttons, move second to basics
2022-08-14 13:38:16 +02:00
pavanvo
f1e4a1bf83
feat: standart for cammand grid
2022-08-14 13:38:15 +02:00
Rampoina
22a474b93b
Allow a selected group to have the attack command even if some units … ( #217 )
...
* Allow a selected group to have the attack command even if some units don't have it
* Add getUnitFromCC function
* return NULL if getFirstCtOfClass founds no unit
* Search for the unit containing the attack command in a non uniform selection
Co-authored-by: Rampoina <Rampoina@protonmail.com>
2022-08-08 23:26:47 +01:00
titiger
e3af470288
Level up should not be effect boosts
2021-11-23 18:17:45 +01:00
titiger
f344fa7fbd
Fixed mixed upgrades and boosts of EP and HP regeneration
2021-09-13 22:33:47 +02:00
titiger
8cdca11c4f
Reset should reset all upgrades :)
2021-03-27 20:51:28 +01:00
titiger
3b52832bb0
More fixes for boosts and upgrades
2021-02-25 23:55:55 +01:00
titiger
c0aa5cc867
I forgot to upgrade maxEpRegeneration
2021-01-02 21:36:40 +01:00
titiger
75651f3b2e
Fix for maxHP upgrades
...
Fixed the calculation of HP if value is given in percent.
2021-01-02 20:27:51 +01:00
titiger
0f4bc361c6
Fix for maxHP boosts/upgrades
...
maxHP cannot been boosted anymore( just upgrades!). this has too many
side effects.
maxHP upgrades were calculated based on units current HP which doesn't
make sense.
maxEP cannot been boosted anymore( just upgrades!). this has too many
side effects.
Code is much cleaner and smaller now
2021-01-02 18:54:03 +01:00
SoftCoder
588ec21d8a
- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
2017-10-09 23:09:52 -07:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
26581a77d2
- first round of cleanup from cppcheck report
2017-10-09 19:09:36 -07:00
filux
6e9b463453
added missing spaces
2017-01-06 23:51:24 +01:00
titiger
6e53025d96
time in seconds an upgrade/produce/morph or build will take
...
build based on this one single unit building
2016-12-12 00:21:42 +01:00
titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
titison
74ed3d73be
Uniformselection
...
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
SoftCoder
0d8377d6b4
- try to fix mac build
2016-01-18 15:29:16 -08:00
SoftCoder
86a59859b9
- atempt to cleanup use fo auto_ptr
2016-01-18 13:20:49 -08:00
titison
404db00701
AttackBoosts: Show Ep + Hp Regeneration in Desc
...
Previously the Hp and Ep regeneration was only shown if hp and ep
were also affected by the AttackBoost.
In addition I changed the way the regeneration is shown:
Old: ->EP +10 [10]
New: ->EP +10 (Regeneration: +10)
2015-02-16 20:28:10 +01:00
titiger
667b043393
Replace resource storage when morphing a unit instead of adding it.
...
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228
- small cleanup in vc++ compile
2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
3965f72b5a
- updated debug output in case there are real boost problems in future
2014-12-21 14:47:58 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
SoftCoder
d08eacacc8
- fix the display of upgrades and boost values
2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810
- small fix for display
2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
titiger
3120ab7453
boost without explicitly listed units fixed
2014-12-19 19:40:34 +01:00
SoftCoder
c945a5721d
- more coverity based fixes
2014-12-15 21:07:13 -08:00
SoftCoder
8210485a42
- a few bugfixes related to coverity scan
2014-12-15 19:44:26 -08:00
SoftCoder
5e292e931c
- memory leak and a few other minor bug fixes as discovered by coverity scan.
2014-11-30 15:30:02 -08:00
SoftCoder
645778a490
- added new files to vc2012 project
2014-11-28 20:05:33 -08:00
SoftCoder
ceca2fc5aa
- more fixes from cppcheck
2014-11-28 18:19:40 -08:00
SoftCoder
a656a64830
- corrected some uninitialized vars identified by cppcheck
2014-11-28 16:53:30 -08:00
titiger
3eb9c05b4a
Particlesystems can now be positioned unit height independend
...
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles )
can be done based of the units centered ground position and
by this height independend.
2014-11-26 00:38:04 +01:00
titiger
024338429a
special height for fire and hitposition can be set in a units
2014-11-25 22:36:19 +01:00
titiger
50b27db1d6
delete the projectile type if not needed
2014-11-25 22:35:07 +01:00
titiger
7bf6fe756c
bugfix for a crash with projectiles without particle system
...
only add a projectile if there is an enabled particlesystem
2014-11-25 00:56:59 +01:00
titison
345c88d320
Work on Healthbars
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production bars;
options;
many more...;
2014-11-22 23:15:19 +01:00
SoftCoder
5676a055ba
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-11-18 21:40:12 -08:00