fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
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3368ee3c96
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f2585ebaae
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@ -838,7 +838,11 @@ void Commander::giveNetworkCommand(NetworkCommand* networkCommand) const {
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if(playerStatus == 1) {
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settings->setNetworkPlayerGameStatus(factionIndex,1);
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if(!world->getGame()->getGameOver()&& !this->world->getGame()->factionLostGame(factionIndex)){
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// use the fallback multiplier here
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settings->setResourceMultiplierIndex(factionIndex,settings->getFallbackCpuMultiplier());
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// mark player as "leaver"
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this->world->getStats()->setPlayerLeftBeforeEnd(factionIndex,true);
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// set disconnect time for endgame stats
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this->world->getStats()->setTimePlayerLeft(factionIndex,this->world->getStats()->getFramesToCalculatePlaytime());
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}
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}
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@ -1825,7 +1825,7 @@ void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRo
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char szBuf[4096]="";
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if(faction->getPersonalityType() != fpt_Observer) {
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faction->setControlType(ctCpu);
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faction->setControlType(ctCpuUltra);
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aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
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sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
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@ -82,7 +82,8 @@ string PlayerStats::getStats() const {
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};
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}
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if(control != ctHuman && control != ctNetwork ) {
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if(control != ctHuman && control != ctNetwork ||
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control == ctNetwork && playerLeftBeforeEnd==true) {
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controlString += " x " + floatToStr(resourceMultiplier,1);
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}
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@ -321,7 +321,7 @@ void BattleEnd::render() {
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controlString += "\nx " + floatToStr(stats.getResourceMultiplier(i),1);
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}
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else if(stats.getPlayerLeftBeforeEnd(i)==true){
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controlString += "\n( " +lang.get("Cpu")+" )";
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controlString += "\n" +lang.get("CpuUltra")+"\nx "+floatToStr(stats.getResourceMultiplier(i),1);
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}
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if(score == bestScore && stats.getVictory(i)) {
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