switched resourcemultiplier to int (using the index now) and added some debug output for testing.

This commit is contained in:
Titus Tscharntke 2010-11-25 22:45:08 +00:00
parent b102ef513c
commit ede8977aff
9 changed files with 36 additions and 27 deletions

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@ -36,7 +36,7 @@ private:
string networkPlayerNames[GameConstants::maxPlayers]; string networkPlayerNames[GameConstants::maxPlayers];
ControlType factionControls[GameConstants::maxPlayers]; ControlType factionControls[GameConstants::maxPlayers];
float resourceMultiplier[GameConstants::maxPlayers]; int resourceMultiplierIndex[GameConstants::maxPlayers];
int thisFactionIndex; int thisFactionIndex;
int factionCount; int factionCount;
@ -74,7 +74,7 @@ public:
factionTypeNames[i] = ""; factionTypeNames[i] = "";
networkPlayerNames[i] = ""; networkPlayerNames[i] = "";
factionControls[i] = ctClosed; factionControls[i] = ctClosed;
resourceMultiplier[i] = 1.0f; resourceMultiplierIndex[i] = 1.0f;
teams[i] = 0; teams[i] = 0;
startLocationIndex[i] = i; startLocationIndex[i] = i;
} }
@ -102,7 +102,7 @@ public:
return result; return result;
} }
ControlType getFactionControl(int factionIndex) const {return factionControls[factionIndex];} ControlType getFactionControl(int factionIndex) const {return factionControls[factionIndex];}
float getResourceMultiplier(int factionIndex) const {return resourceMultiplier[factionIndex];} int getResourceMultiplierIndex(int factionIndex) const {return resourceMultiplierIndex[factionIndex];}
bool isNetworkGame() const { bool isNetworkGame() const {
bool result = false; bool result = false;
@ -143,7 +143,7 @@ public:
void setFactionTypeName(int factionIndex, const string& factionTypeName) {this->factionTypeNames[factionIndex]= factionTypeName;} void setFactionTypeName(int factionIndex, const string& factionTypeName) {this->factionTypeNames[factionIndex]= factionTypeName;}
void setNetworkPlayerName(int factionIndex,const string& playername) {this->networkPlayerNames[factionIndex]= playername;} void setNetworkPlayerName(int factionIndex,const string& playername) {this->networkPlayerNames[factionIndex]= playername;}
void setFactionControl(int factionIndex, ControlType controller) {this->factionControls[factionIndex]= controller;} void setFactionControl(int factionIndex, ControlType controller) {this->factionControls[factionIndex]= controller;}
void setResourceMultiplier(int factionIndex, float multiplier) {this->resourceMultiplier[factionIndex]= multiplier;} void setResourceMultiplierIndex(int factionIndex, int multiplierIndex) {this->resourceMultiplierIndex[factionIndex]= multiplierIndex;}
void setThisFactionIndex(int thisFactionIndex) {this->thisFactionIndex= thisFactionIndex;} void setThisFactionIndex(int thisFactionIndex) {this->thisFactionIndex= thisFactionIndex;}
void setFactionCount(int factionCount) {this->factionCount= factionCount;} void setFactionCount(int factionCount) {this->factionCount= factionCount;}
@ -180,7 +180,7 @@ public:
result += "networkPlayerName = " + networkPlayerNames[idx] + "\n"; result += "networkPlayerName = " + networkPlayerNames[idx] + "\n";
result += "factionControl = " + intToStr(factionControls[idx]) + "\n"; result += "factionControl = " + intToStr(factionControls[idx]) + "\n";
result += "resourceMultiplier = " + intToStr(resourceMultiplier[idx]) + "\n"; result += "resourceMultiplierIndex = " + intToStr(resourceMultiplierIndex[idx]) + "\n";
result += "team = " + intToStr(teams[idx]) + "\n"; result += "team = " + intToStr(teams[idx]) + "\n";
result += "startLocationIndex = " + intToStr(startLocationIndex[idx]) + "\n"; result += "startLocationIndex = " + intToStr(startLocationIndex[idx]) + "\n";
} }

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@ -68,7 +68,6 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
lastSetChangedGameSettings = time(NULL); lastSetChangedGameSettings = time(NULL);
showFullConsole=false; showFullConsole=false;
rMultiplierOffset=0.5f;
currentFactionName=""; currentFactionName="";
currentMap=""; currentMap="";
@ -321,7 +320,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
controlItems.push_back(lang.get("Human")); controlItems.push_back(lang.get("Human"));
for(int i=0; i<45; ++i){ for(int i=0; i<45; ++i){
rMultiplier.push_back(floatToStr(rMultiplierOffset+0.1f*i)); rMultiplier.push_back(intToStr(0.5f+0.1f*i));
} }
if(config.getBool("EnableNetworkCpu","false") == true) { if(config.getBool("EnableNetworkCpu","false") == true) {
@ -1006,7 +1005,7 @@ void MenuStateConnectedGame::update() {
for(int i=0; i<gameSettings->getFactionCount(); ++i){ for(int i=0; i<gameSettings->getFactionCount(); ++i){
int slot=gameSettings->getStartLocationIndex(i); int slot=gameSettings->getStartLocationIndex(i);
listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData); listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i),errorOnMissingData);
listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplier(i)-rMultiplierOffset)*10); listBoxRMultiplier[slot].setSelectedItemIndex((gameSettings->getResourceMultiplierIndex(i)));
listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData); listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i),errorOnMissingData);
//listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData); //listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),errorOnMissingData);
listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false); listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)),false);

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@ -135,7 +135,6 @@ private:
std::vector<std::string> tileSets; std::vector<std::string> tileSets;
float rMultiplierOffset;
public: public:
MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false); MenuStateConnectedGame(Program *program, MainMenu *mainMenu, JoinMenu joinMenuInfo=jmSimple, bool openNetworkSlots= false);

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@ -61,7 +61,6 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, b
currentFactionName_factionPreview=""; currentFactionName_factionPreview="";
mapPreviewTexture=NULL; mapPreviewTexture=NULL;
rMultiplierOffset=0.5f;
publishToMasterserverThread = NULL; publishToMasterserverThread = NULL;
Lang &lang= Lang::getInstance(); Lang &lang= Lang::getInstance();
@ -411,7 +410,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu, b
controlItems.push_back(lang.get("Human")); controlItems.push_back(lang.get("Human"));
for(int i=0; i<45; ++i){ for(int i=0; i<45; ++i){
rMultiplier.push_back(floatToStr(rMultiplierOffset+0.1f*i,1)); rMultiplier.push_back(floatToStr(0.5f+0.1f*i,1));
} }
if(config.getBool("EnableNetworkCpu","false") == true) { if(config.getBool("EnableNetworkCpu","false") == true) {
@ -910,7 +909,7 @@ void MenuStateCustomGame::updateAllResourceMultiplier() {
void MenuStateCustomGame::updateResourceMultiplier(const int index) { void MenuStateCustomGame::updateResourceMultiplier(const int index) {
ControlType ct= static_cast<ControlType>(listBoxControls[index].getSelectedItemIndex()); ControlType ct= static_cast<ControlType>(listBoxControls[index].getSelectedItemIndex());
if(ct == ctHuman || ct == ctNetwork || ct == ctClosed) { if(ct == ctHuman || ct == ctNetwork || ct == ctClosed) {
listBoxRMultiplier[index].setSelectedItemIndex(10*(1.0f-rMultiplierOffset)); listBoxRMultiplier[index].setSelectedItemIndex(5);
listBoxRMultiplier[index].setEnabled(false); listBoxRMultiplier[index].setEnabled(false);
} }
else if(ct == ctCpuEasy || ct == ctNetworkCpuEasy) else if(ct == ctCpuEasy || ct == ctNetworkCpuEasy)
@ -919,17 +918,17 @@ void MenuStateCustomGame::updateResourceMultiplier(const int index) {
listBoxRMultiplier[index].setEnabled(true); listBoxRMultiplier[index].setEnabled(true);
} }
else if(ct == ctCpu || ct == ctNetworkCpu) { else if(ct == ctCpu || ct == ctNetworkCpu) {
listBoxRMultiplier[index].setSelectedItemIndex(10*(1.0f-rMultiplierOffset)); listBoxRMultiplier[index].setSelectedItemIndex(5);
listBoxRMultiplier[index].setEnabled(true); listBoxRMultiplier[index].setEnabled(true);
} }
else if(ct == ctCpuUltra || ct == ctNetworkCpuUltra) else if(ct == ctCpuUltra || ct == ctNetworkCpuUltra)
{ {
listBoxRMultiplier[index].setSelectedItemIndex(10*(1.0f-rMultiplierOffset)+10); listBoxRMultiplier[index].setSelectedItemIndex(25);
listBoxRMultiplier[index].setEnabled(true); listBoxRMultiplier[index].setEnabled(true);
} }
else if(ct == ctCpuMega || ct == ctNetworkCpuMega) else if(ct == ctCpuMega || ct == ctNetworkCpuMega)
{ {
listBoxRMultiplier[index].setSelectedItemIndex(10*(1.0f-rMultiplierOffset)+30); listBoxRMultiplier[index].setSelectedItemIndex(35);
listBoxRMultiplier[index].setEnabled(true); listBoxRMultiplier[index].setEnabled(true);
} }
listBoxRMultiplier[index].setEditable(listBoxRMultiplier[index].getEnabled()); listBoxRMultiplier[index].setEditable(listBoxRMultiplier[index].getEnabled());
@ -1975,7 +1974,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
//labelPlayerNames[i].setText(getHumanPlayerName(i)); //labelPlayerNames[i].setText(getHumanPlayerName(i));
//SetActivePlayerNameEditor(); //SetActivePlayerNameEditor();
} }
gameSettings->setResourceMultiplier(slotIndex, rMultiplierOffset+listBoxRMultiplier[i].getSelectedItemIndex()*0.1f); gameSettings->setResourceMultiplierIndex(slotIndex, listBoxRMultiplier[i].getSelectedItemIndex());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str());
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]); gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
if(factionFiles[listBoxFactions[i].getSelectedItemIndex()] == formatString(GameConstants::OBSERVER_SLOTNAME)) { if(factionFiles[listBoxFactions[i].getSelectedItemIndex()] == formatString(GameConstants::OBSERVER_SLOTNAME)) {
@ -2042,7 +2041,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings) {
gameSettings->setFactionControl(slotIndex, ct); gameSettings->setFactionControl(slotIndex, ct);
gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex()); gameSettings->setTeam(slotIndex, listBoxTeams[i].getSelectedItemIndex());
gameSettings->setStartLocationIndex(slotIndex, i); gameSettings->setStartLocationIndex(slotIndex, i);
gameSettings->setResourceMultiplier(slotIndex, 1.0f); gameSettings->setResourceMultiplierIndex(slotIndex, 10);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str()); SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, factionFiles[listBoxFactions[i].getSelectedItemIndex()] [%s]\n",__FILE__,__FUNCTION__,__LINE__,i,factionFiles[listBoxFactions[i].getSelectedItemIndex()].c_str());
gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]); gameSettings->setFactionTypeName(slotIndex, factionFiles[listBoxFactions[i].getSelectedItemIndex()]);
@ -2115,7 +2114,7 @@ void MenuStateCustomGame::saveGameSettingsToFile(std::string fileName) {
int slotIndex = gameSettings.getStartLocationIndex(i); int slotIndex = gameSettings.getStartLocationIndex(i);
saveGameFile << "FactionControlForIndex" << slotIndex << "=" << gameSettings.getFactionControl(i) << std::endl; saveGameFile << "FactionControlForIndex" << slotIndex << "=" << gameSettings.getFactionControl(i) << std::endl;
saveGameFile << "ResourceMultiplier" << slotIndex << "=" << gameSettings.getResourceMultiplier(i) << std::endl; saveGameFile << "ResourceMultiplierIndex" << slotIndex << "=" << gameSettings.getResourceMultiplierIndex(i) << std::endl;
saveGameFile << "FactionTeamForIndex" << slotIndex << "=" << gameSettings.getTeam(i) << std::endl; saveGameFile << "FactionTeamForIndex" << slotIndex << "=" << gameSettings.getTeam(i) << std::endl;
saveGameFile << "FactionStartLocationForIndex" << slotIndex << "=" << gameSettings.getStartLocationIndex(i) << std::endl; saveGameFile << "FactionStartLocationForIndex" << slotIndex << "=" << gameSettings.getStartLocationIndex(i) << std::endl;
saveGameFile << "FactionTypeNameForIndex" << slotIndex << "=" << gameSettings.getFactionTypeName(i) << std::endl; saveGameFile << "FactionTypeNameForIndex" << slotIndex << "=" << gameSettings.getFactionTypeName(i) << std::endl;
@ -2171,7 +2170,7 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
//for(int i = 0; i < gameSettings.getFactionCount(); ++i) { //for(int i = 0; i < gameSettings.getFactionCount(); ++i) {
for(int i = 0; i < GameConstants::maxPlayers; ++i) { for(int i = 0; i < GameConstants::maxPlayers; ++i) {
gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) ); gameSettings.setFactionControl(i,(ControlType)properties.getInt(string("FactionControlForIndex") + intToStr(i),intToStr(ctClosed).c_str()) );
gameSettings.setResourceMultiplier(i,properties.getFloat(string("ResourceMultiplier") + intToStr(i),"1.0")); gameSettings.setResourceMultiplierIndex(i,properties.getInt(string("ResourceMultiplierIndex") + intToStr(i),"5"));
gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") ); gameSettings.setTeam(i,properties.getInt(string("FactionTeamForIndex") + intToStr(i),"0") );
gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) ); gameSettings.setStartLocationIndex(i,properties.getInt(string("FactionStartLocationForIndex") + intToStr(i),intToStr(i).c_str()) );
gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") ); gameSettings.setFactionTypeName(i,properties.getString(string("FactionTypeNameForIndex") + intToStr(i),"?") );
@ -2241,7 +2240,7 @@ GameSettings MenuStateCustomGame::loadGameSettingsFromFile(std::string fileName)
for(int i = 0; i < GameConstants::maxPlayers; ++i) { for(int i = 0; i < GameConstants::maxPlayers; ++i) {
listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i)); listBoxControls[i].setSelectedItemIndex(gameSettings.getFactionControl(i));
updateResourceMultiplier(i); updateResourceMultiplier(i);
listBoxRMultiplier[i].setSelectedItemIndex((gameSettings.getResourceMultiplier(i)-rMultiplierOffset)*10); listBoxRMultiplier[i].setSelectedItemIndex(gameSettings.getResourceMultiplierIndex(i));
listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i)); listBoxTeams[i].setSelectedItemIndex(gameSettings.getTeam(i));
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex(); lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();

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@ -226,7 +226,7 @@ void MenuStateScenario::loadScenarioInfo(string file, ScenarioInfo *scenarioInfo
} }
else if(factionControl==ctCpuMega) else if(factionControl==ctCpuMega)
{ {
scenarioInfo->resourceMultipliers[i]=4.0f; scenarioInfo->resourceMultipliers[i]=3.5f;
} }
} }
@ -306,7 +306,7 @@ void MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameS
gameSettings->setThisFactionIndex(factionCount); gameSettings->setThisFactionIndex(factionCount);
} }
gameSettings->setFactionControl(factionCount, ct); gameSettings->setFactionControl(factionCount, ct);
gameSettings->setResourceMultiplier(factionCount, scenarioInfo->resourceMultipliers[i]); gameSettings->setResourceMultiplierIndex(factionCount, (scenarioInfo->resourceMultipliers[i]-0.5f)/0.1f);
gameSettings->setTeam(factionCount, scenarioInfo->teams[i]-1); gameSettings->setTeam(factionCount, scenarioInfo->teams[i]-1);
gameSettings->setStartLocationIndex(factionCount, i); gameSettings->setStartLocationIndex(factionCount, i);
gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]); gameSettings->setFactionTypeName(factionCount, scenarioInfo->factionTypeNames[i]);

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@ -237,7 +237,7 @@ NetworkMessageLaunch::NetworkMessageLaunch(const GameSettings *gameSettings,int8
data.factionTypeNames[i]= gameSettings->getFactionTypeName(i); data.factionTypeNames[i]= gameSettings->getFactionTypeName(i);
data.networkPlayerNames[i]= gameSettings->getNetworkPlayerName(i); data.networkPlayerNames[i]= gameSettings->getNetworkPlayerName(i);
data.factionControls[i]= gameSettings->getFactionControl(i); data.factionControls[i]= gameSettings->getFactionControl(i);
data.resourceMultiplier[i]= 10*(gameSettings->getResourceMultiplier(i)); data.resourceMultiplierIndex[i]= gameSettings->getResourceMultiplierIndex(i);
data.teams[i]= gameSettings->getTeam(i); data.teams[i]= gameSettings->getTeam(i);
data.startLocationIndex[i]= gameSettings->getStartLocationIndex(i); data.startLocationIndex[i]= gameSettings->getStartLocationIndex(i);
} }
@ -266,7 +266,7 @@ void NetworkMessageLaunch::buildGameSettings(GameSettings *gameSettings) const{
gameSettings->setFactionTypeName(i, data.factionTypeNames[i].getString()); gameSettings->setFactionTypeName(i, data.factionTypeNames[i].getString());
gameSettings->setNetworkPlayerName(i,data.networkPlayerNames[i].getString()); gameSettings->setNetworkPlayerName(i,data.networkPlayerNames[i].getString());
gameSettings->setFactionControl(i, static_cast<ControlType>(data.factionControls[i])); gameSettings->setFactionControl(i, static_cast<ControlType>(data.factionControls[i]));
gameSettings->setResourceMultiplier(i,data.resourceMultiplier[i]*0.1f); gameSettings->setResourceMultiplierIndex(i,data.resourceMultiplierIndex[i]);
gameSettings->setTeam(i, data.teams[i]); gameSettings->setTeam(i, data.teams[i]);
gameSettings->setStartLocationIndex(i, data.startLocationIndex[i]); gameSettings->setStartLocationIndex(i, data.startLocationIndex[i]);
} }

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@ -195,7 +195,7 @@ private:
NetworkString<maxSmallStringSize> networkPlayerNames[GameConstants::maxPlayers]; //networkPlayerNames NetworkString<maxSmallStringSize> networkPlayerNames[GameConstants::maxPlayers]; //networkPlayerNames
int8 factionControls[GameConstants::maxPlayers]; int8 factionControls[GameConstants::maxPlayers];
int8 resourceMultiplier[GameConstants::maxPlayers]; int8 resourceMultiplierIndex[GameConstants::maxPlayers];
int8 thisFactionIndex; int8 thisFactionIndex;
int8 factionCount; int8 factionCount;

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@ -768,7 +768,19 @@ void UnitUpdater::updateHarvest(Unit *unit) {
// } // }
if(unit->getFaction()->getCpuControl()) if(unit->getFaction()->getCpuControl())
{ {
resourceAmount*=game->getGameSettings()->getResourceMultiplier(unit->getFaction()->getIndex()); /* Get the current time. */
// time_t curtime = time (NULL);
// /* Convert it to local time representation. */
// struct tm *loctime = localtime (&curtime);
// char szBuf2[100]="";
// strftime(szBuf2,100,"%Y-%m-%d %H:%M:%S",loctime);
// printf("%s: org. resourceamount :%d ",szBuf2,resourceAmount);
printf("org. resourceamount :%d ",resourceAmount);
int resourceMultiplierIndex=game->getGameSettings()->getResourceMultiplierIndex(unit->getFaction()->getIndex());
resourceAmount=(resourceAmount* (resourceMultiplierIndex +5))/10;
printf("calc. resourceamount :%d ",resourceAmount);
printf("index+5 :%d \n",resourceMultiplierIndex+5);
} }
unit->getFaction()->incResourceAmount(unit->getLoadType(), resourceAmount); unit->getFaction()->incResourceAmount(unit->getLoadType(), resourceAmount);
world->getStats()->harvest(unit->getFactionIndex(), resourceAmount); world->getStats()->harvest(unit->getFactionIndex(), resourceAmount);

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@ -961,7 +961,7 @@ void World::initFactionTypes(GameSettings *gs) {
stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i))); stats.setFactionTypeName(i, formatString(gs->getFactionTypeName(i)));
stats.setPersonalityType(i, getFaction(i)->getType()->getPersonalityType()); stats.setPersonalityType(i, getFaction(i)->getType()->getPersonalityType());
stats.setControl(i, gs->getFactionControl(i)); stats.setControl(i, gs->getFactionControl(i));
stats.setResourceMultiplier(i,gs->getResourceMultiplier(i)); stats.setResourceMultiplier(i,(gs->getResourceMultiplierIndex(i)+5)*0.1f);
stats.setPlayerName(i,gs->getNetworkPlayerName(i)); stats.setPlayerName(i,gs->getNetworkPlayerName(i));
stats.setPlayerColor(i,getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0)); stats.setPlayerColor(i,getFaction(i)->getTexture()->getPixmapConst()->getPixel3f(0, 0));
} }