From e25e925ff0eefc290f32dbebe393403933af2070 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 12 Oct 2011 02:46:31 +0000 Subject: [PATCH] - bugfix for ep regen being done twice per tick --- source/glest_game/type_instances/unit.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/glest_game/type_instances/unit.cpp b/source/glest_game/type_instances/unit.cpp index 632f6558..14475517 100644 --- a/source/glest_game/type_instances/unit.cpp +++ b/source/glest_game/type_instances/unit.cpp @@ -2066,11 +2066,11 @@ void Unit::tick() { checkItemInVault(&this->ep,this->ep); //regenerate ep - ep += type->getEpRegeneration(); - if(ep > type->getTotalMaxEp(&totalUpgrade)){ - ep = type->getTotalMaxEp(&totalUpgrade); - } - addItemToVault(&this->ep,this->ep); +// ep += type->getEpRegeneration(); +// if(ep > type->getTotalMaxEp(&totalUpgrade)){ +// ep = type->getTotalMaxEp(&totalUpgrade); +// } +// addItemToVault(&this->ep,this->ep); //regenerate ep upgrade / or boost checkItemInVault(&this->ep,this->ep);