changed network CRC settings to FALSE by default and do NO network CRC checking unless explicity enabled:
For Verbose logging: EnableNetworkGameSynchChecks For Default Logging: EnableNetworkGameSynchMonitor
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c66db8ce49
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@ -1700,8 +1700,15 @@ void Game::processNetworkSynchChecksIfRequired() {
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bool isNetworkGame = this->gameSettings.isNetworkGame();
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if (isNetworkGame == true && NetworkManager::getInstance().getGameNetworkInterface() != NULL) {
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GameSettings *settings = world.getGameSettingsPtr();
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if(settings != NULL) {
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bool calculateNetworkCRC = false;
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if(isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks) == true ||
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isFlagType1BitEnabled(settings->getFlagTypes1(),ft1_network_synch_checks_verbose) == true) {
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calculateNetworkCRC = true;
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}
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if(calculateNetworkCRC == true) {
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NetworkManager &networkManager = NetworkManager::getInstance();
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NetworkRole role = networkManager.getNetworkRole();
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@ -1727,6 +1734,8 @@ void Game::processNetworkSynchChecksIfRequired() {
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}
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}
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}
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}
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}
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//update
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void Game::update() {
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@ -1085,7 +1085,7 @@ bool CoreData::loadGameSettingsFromFile(std::string fileName, GameSettings *game
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gameSettings->setFlagTypes1(valueFlags1);
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}
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if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","true") == true) {
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if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","false") == true) {
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//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");
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valueFlags1 |= ft1_network_synch_checks;
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@ -3202,7 +3202,7 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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gameSettings->setFlagTypes1(valueFlags1);
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}
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if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","true") == true) {
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if(Config::getInstance().getBool("EnableNetworkGameSynchMonitor","false") == true) {
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//printf("*WARNING* - EnableNetworkGameSynchChecks is enabled\n");
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valueFlags1 |= ft1_network_synch_checks;
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