new tag <ai-build-size>
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7f55d9fc1d
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cd8530f69e
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@ -663,7 +663,7 @@ bool Ai::findPosForBuilding(const UnitType* building, const Vec2i &searchPos, Ve
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for(int i=searchPos.x - currRadius; i < searchPos.x + currRadius; ++i) {
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for(int j=searchPos.y - currRadius; j < searchPos.y + currRadius; ++j) {
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outPos= Vec2i(i, j);
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if(aiInterface->isFreeCells(outPos - Vec2i(minBuildSpacing), building->getSize() + minBuildSpacing * 2, fLand)) {
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if(aiInterface->isFreeCells(outPos - Vec2i(minBuildSpacing), building->getAiBuildSize() + minBuildSpacing * 2, fLand)) {
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return true;
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}
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}
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@ -141,6 +141,7 @@ UnitType::UnitType() : ProducibleType() {
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armor=0;
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sight=0;
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size=0;
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aiBuildSize=-1;
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renderSize=0;
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height=0;
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burnHeight=0;
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@ -233,6 +234,10 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
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if(parametersNode->hasChild("render-size")){
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renderSize=parametersNode->getChild("render-size")->getAttribute("value")->getIntValue();
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}
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aiBuildSize=size;
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if(parametersNode->hasChild("ai-build-size")){
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aiBuildSize= parametersNode->getChild("ai-build-size")->getAttribute("value")->getIntValue();
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}
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//height
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//checkItemInVault(&(this->height),this->height);
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@ -196,6 +196,7 @@ private:
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bool commandable;
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int sight;
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int size; //size in cells
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int aiBuildSize;
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int renderSize; //size to render in cells
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int height;
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int burnHeight;
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@ -288,6 +289,7 @@ public:
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inline bool isCommandable() const {return commandable;}
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inline int getSight() const {return sight;}
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inline int getSize() const {return size;}
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inline int getAiBuildSize() const {return aiBuildSize;}
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inline int getRenderSize() const {return renderSize;}
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int getHeight() const {return height;}
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int getBurnHeight() const {return burnHeight;}
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