- added optional display of a frame count to help debug

This commit is contained in:
Mark Vejvoda 2013-11-10 04:42:24 +00:00
parent b9e3f57894
commit c6368b221e

View File

@ -2223,7 +2223,9 @@ void Renderer::renderClock() {
} }
Config &config= Config::getInstance(); Config &config= Config::getInstance();
if(config.getBool("InGameClock","true") == false && config.getBool("InGameLocalClock","true") == false) { if(config.getBool("InGameClock","true") == false &&
config.getBool("InGameLocalClock","true") == false &&
config.getBool("InGameFrameCounter","false") == false) {
return; return;
} }
@ -2260,6 +2262,15 @@ void Renderer::renderClock() {
str += szBuf; str += szBuf;
} }
if(config.getBool("InGameFrameCounter","false") == true) {
char szBuf[200]="";
snprintf(szBuf,200,"Frame: %d",game->getWorld()->getFrameCount() / 20);
if(str != "") {
str += " ";
}
str += szBuf;
}
//string str = szBuf; //string str = szBuf;
if(renderText3DEnabled == true) { if(renderText3DEnabled == true) {