From c1e2eac47d07a8f4df7b53ac98c61c145a8c9774 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Sat, 3 Nov 2012 05:46:39 +0000 Subject: [PATCH] - added some debug code for network protocol --- source/glest_game/main/main.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/glest_game/main/main.cpp b/source/glest_game/main/main.cpp index 428e53a9..f47157bf 100644 --- a/source/glest_game/main/main.cpp +++ b/source/glest_game/main/main.cpp @@ -3080,6 +3080,8 @@ int glestMain(int argc, char** argv) { printf("\nCompiled using: %s on: %s platform: %s endianness: %s",getCompilerNameString().c_str(),getCompileDateTime().c_str(),getPlatformNameString().c_str(),(Shared::PlatformByteOrder::isBigEndian() == true ? "big" : "little")); + printf("\n\nData type sizes int8 = %zu int16 = %zu int32 = %zu int64 = %zu\n\n",sizeof(int8),sizeof(int16),sizeof(int32),sizeof(int64)); + Config::getInstance().setBool("DebugNetworkPackets",true,true); NetworkMessageIntro data(424336, "mg_version_x","player_x", 3, nmgstOk,444444, 555555, "english"); unsigned char *buf = data.packMessage();