- changed disconnected playername to: *AI* - playername
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@ -831,10 +831,11 @@ void Commander::giveNetworkCommand(NetworkCommand* networkCommand) const {
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int factionIndex = networkCommand->getUnitId();
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int factionIndex = networkCommand->getUnitId();
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int playerStatus = networkCommand->getCommandTypeId();
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int playerStatus = networkCommand->getCommandTypeId();
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GameSettings *settings = world->getGameSettingsPtr();
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if(playerStatus == 1) {
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if(playerStatus == 1) {
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GameSettings *settings = world->getGameSettingsPtr();
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settings->setNetworkPlayerGameStatus(factionIndex,1);
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settings->setNetworkPlayerGameStatus(factionIndex,1);
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}
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}
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this->world->getStats()->setPlayerName(factionIndex,settings->getNetworkPlayerName(factionIndex));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found nctPlayerStatusChange\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] found nctPlayerStatusChange\n",__FILE__,__FUNCTION__,__LINE__);
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@ -839,7 +839,7 @@ void Game::init(bool initForPreviewOnly) {
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Map *map= world.getMap();
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Map *map= world.getMap();
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NetworkManager &networkManager= NetworkManager::getInstance();
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NetworkManager &networkManager= NetworkManager::getInstance();
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GameSettings::playerDisconnectedText = "*" + lang.get("Disconnect") + "* - ";
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GameSettings::playerDisconnectedText = "*" + lang.get("AI") + "* ";
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if(map == NULL) {
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if(map == NULL) {
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throw megaglest_runtime_error("map == NULL");
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throw megaglest_runtime_error("map == NULL");
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@ -1503,7 +1503,8 @@ void MenuStateConnectedGame::loadGameSettings(GameSettings *gameSettings) {
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AIPlayerCount++;
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AIPlayerCount++;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
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gameSettings->setNetworkPlayerName(slotIndex, string("AI") + intToStr(AIPlayerCount));
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Lang &lang= Lang::getInstance();
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gameSettings->setNetworkPlayerName(slotIndex, lang.get("AI") + intToStr(AIPlayerCount));
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labelPlayerNames[i].setText("");
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labelPlayerNames[i].setText("");
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}
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}
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@ -3091,7 +3091,8 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
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AIPlayerCount++;
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AIPlayerCount++;
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, playername is AI (blank)\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i);
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gameSettings->setNetworkPlayerName(slotIndex, string("AI") + intToStr(AIPlayerCount));
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Lang &lang= Lang::getInstance();
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gameSettings->setNetworkPlayerName(slotIndex, lang.get("AI") + intToStr(AIPlayerCount));
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labelPlayerNames[i].setText("");
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labelPlayerNames[i].setText("");
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}
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}
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