- moved map render logic into a shared base class
This commit is contained in:
parent
813076f64b
commit
b95e2247cd
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@ -30,6 +30,7 @@
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#include "model_renderer.h"
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#include "model.h"
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#include "graphics_interface.h"
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#include "base_renderer.h"
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#ifdef DEBUG_RENDERING_ENABLED
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# define IF_DEBUG_EDITION(x) x
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@ -130,7 +131,7 @@ public:
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};
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class Renderer : public RendererInterface {
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class Renderer : public RendererInterface, public BaseRenderer {
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public:
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//progress bar
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static const int maxProgressBar;
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@ -1099,7 +1099,8 @@ void MenuStateCustomGame::render() {
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int mouse2dAnim = mainMenu->getMouse2dAnim();
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renderer.renderMouse2d(mouseX, mouseY, mouse2dAnim);
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renderMap(&mapPreview, 0, 0, (listBoxFogOfWar.getSelectedItemIndex() == 1), 10, 350);
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bool renderAll = (listBoxFogOfWar.getSelectedItemIndex() == 1);
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renderer.renderMapPreview(&mapPreview, 0, 0, renderAll, 10, 350);
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}
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}
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catch(const std::exception &ex) {
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@ -1109,184 +1110,6 @@ void MenuStateCustomGame::render() {
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}
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}
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void MenuStateCustomGame::renderMap(const MapPreview *map, int x, int y,
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bool renderAll, int screenX, int screenY) {
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float alt=0;
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float showWater=0;
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int renderMapHeight=128;
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int renderMapWidth=128;
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float clientW=256;
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float clientH=256;
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float cellSize=2;
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float playerCrossSize=2;
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// stretch small maps to 128x128
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if(map->getW()<map->getH()){
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cellSize=cellSize*renderMapHeight/map->getH();
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}
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else {
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cellSize=cellSize*renderMapWidth/map->getW();
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}
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assertGl();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, clientW, 0, clientH, 1, -1);
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glViewport(screenX, screenY, renderMapWidth,renderMapHeight);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushAttrib(GL_CURRENT_BIT);
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glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
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glLineWidth(1);
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//glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(0, 0, 0);
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for (int j = 0; j < map->getH(); j++) {
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for (int i = 0; i < map->getW(); i++) {
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//surface
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alt = map->getHeight(i, j) / 20.f;
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showWater = map->getWaterLevel()/ 20.f - alt;
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showWater = (showWater > 0)? showWater:0;
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Vec3f surfColor;
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switch (map->getSurface(i, j)) {
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case 1: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break;
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case 2: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break;
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case 3: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break;
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case 4: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
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case 5: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
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}
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glColor3fv(surfColor.ptr());
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
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glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
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glEnd();
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//objects
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switch (map->getObject(i, j)) {
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case 0: glColor3f(0.f, 0.f, 0.f); break;
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case 1: glColor3f(1.f, 0.f, 0.f); break;
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case 2: glColor3f(1.f, 1.f, 1.f); break;
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case 3: glColor3f(0.5f, 0.5f, 1.f); break;
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case 4: glColor3f(0.f, 0.f, 1.f); break;
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case 5: glColor3f(0.5f, 0.5f, 0.5f); break;
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case 6: glColor3f(1.f, 0.8f, 0.5f); break;
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case 7: glColor3f(0.f, 1.f, 1.f); break;
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case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
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case 9: glColor3f(0.5f, 1.f, 0.1f); break;
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case 10: glColor3f(1.f, 0.2f, 0.8f); break;// we don't render unvisible blocking objects
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}
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if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
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glPointSize(cellSize / 2.f);
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glBegin(GL_POINTS);
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glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
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glEnd();
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}
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// bool found = false;
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//height lines
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// if (!found) {
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glColor3fv((surfColor*0.5f).ptr());
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//left
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if (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j)) {
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glBegin(GL_LINES);
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glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glEnd();
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}
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//down
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if (j > 0 && map->getHeight(i, j - 1) > map->getHeight(i, j)) {
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glBegin(GL_LINES);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
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glEnd();
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}
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glColor3fv((surfColor*2.f).ptr());
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//left
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if (i > 0 && map->getHeight(i - 1, j) < map->getHeight(i, j)) {
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glBegin(GL_LINES);
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glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glEnd();
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}
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if (j > 0 && map->getHeight(i, j - 1) < map->getHeight(i, j)) {
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glBegin(GL_LINES);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
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glEnd();
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}
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// }
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//resources
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switch (map->getResource(i, j)) {
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case 1: glColor3f(1.f, 1.f, 0.f); break;
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case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
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case 3: glColor3f(1.f, 0.f, 0.f); break;
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case 4: glColor3f(0.f, 0.f, 1.f); break;
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case 5: glColor3f(0.5f, 0.5f, 1.f); break;
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}
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if (renderAll && map->getResource(i, j) != 0) {
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glBegin(GL_LINES);
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glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
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glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
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glVertex2f(i * cellSize, clientH - j * cellSize);
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glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
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glEnd();
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}
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}
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}
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//start locations
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glLineWidth(3);
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// force playerCrossSize to be at least of size 4
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if(cellSize<4)
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playerCrossSize=4;
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else
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playerCrossSize=cellSize;
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for (int i = 0; i < map->getMaxFactions(); i++) {
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switch (i) {
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case 0: glColor3f(1.f, 0.f, 0.f); break;
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case 1: glColor3f(0.f, 0.f, 1.f); break;
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case 2: glColor3f(0.f, 1.f, 0.f); break;
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case 3: glColor3f(1.f, 1.f, 0.f); break;
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case 4: glColor3f(1.f, 1.f, 1.f); break;
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case 5: glColor3f(0.f, 1.f, 0.8f); break;
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case 6: glColor3f(1.f, 0.5f, 0.f); break;
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case 7: glColor3f(1.f, 0.5f, 1.f); break;
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}
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glBegin(GL_LINES);
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glVertex2f((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
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glVertex2f((map->getStartLocationX(i) + 1) * cellSize + playerCrossSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - playerCrossSize);
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glVertex2f((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - playerCrossSize);
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glVertex2f((map->getStartLocationX(i) + 1) * cellSize + playerCrossSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
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glEnd();
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}
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glPopMatrix();
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glPopAttrib();
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assertGl();
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}
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void MenuStateCustomGame::update() {
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Chrono chrono;
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chrono.start();
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@ -171,8 +171,6 @@ private:
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void cleanupFactionTexture();
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void loadFactionTexture(string filepath);
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void renderMap( const MapPreview *map, int x, int y,bool renderAll, int screenX, int screenY);
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};
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}}//end namespace
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@ -148,7 +148,7 @@ Program::Program(int w, int h) {
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ofsetX = 0;
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ofsetY = 0;
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map = new MapPreview();
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renderer.init(w, h);
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renderer.initMapSurface(w, h);
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}
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Program::~Program() {
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@ -14,12 +14,14 @@
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//#include "map.h"
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#include "map_preview.h"
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#include "renderer.h"
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//#include "renderer.h"
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#include "base_renderer.h"
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#include <stack>
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using std::stack;
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using namespace Shared::Map;
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using namespace Shared::Graphics;
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namespace MapEditor {
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@ -90,7 +92,8 @@ public:
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class Program {
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private:
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Renderer renderer;
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//Renderer renderer;
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BaseRenderer renderer;
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int ofsetX, ofsetY;
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int cellSize;
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//static Map *map;
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@ -0,0 +1,36 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2010 Mark Vejvoda
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _BASE_RENDERER_H_
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#define _BASE_RENDERER_H_
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#include "graphics_interface.h"
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#include "leak_dumper.h"
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namespace Shared { namespace Graphics {
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// ===============================================
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// class BaseRenderer
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// ===============================================
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class BaseRenderer : public RendererMapInterface {
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public:
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BaseRenderer() { }
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~BaseRenderer() { }
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virtual void initMapSurface(int clientW, int clientH);
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize);
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virtual void renderMapPreview(const MapPreview *map, int x, int y,bool renderAll, int screenX, int screenY);
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};
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}} // end namespace
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#endif
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@ -12,16 +12,19 @@
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#ifndef _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
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#define _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
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#include "map_preview.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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using namespace Shared::Map;
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namespace Shared { namespace Graphics {
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class GraphicsFactory;
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class Context;
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class Texture2D;
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class Model;
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enum ResourceScope{
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enum ResourceScope {
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rsGlobal,
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rsMenu,
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rsGame,
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@ -35,13 +38,20 @@ public:
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virtual Model *newModel(ResourceScope rs) = 0;
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};
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class RendererMapInterface {
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public:
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virtual void initMapSurface(int clientW, int clientH) = 0;
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virtual void renderMap(MapPreview *map, int x, int y, int clientW, int clientH, int cellSize) = 0;
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virtual void renderMapPreview(const MapPreview *map, int x, int y,bool renderAll, int screenX, int screenY) = 0;
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};
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// =====================================================
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// class GraphicsInterface
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//
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/// Interface for the graphic engine
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// =====================================================
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class GraphicsInterface{
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class GraphicsInterface {
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private:
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GraphicsFactory *graphicsFactory;
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Context *currentContext;
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@ -0,0 +1,372 @@
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// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2010 Mark Vejvoda
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "base_renderer.h"
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#include <cassert>
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#include "opengl.h"
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#include "vec.h"
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using namespace Shared::Graphics;
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using namespace Shared::Graphics::Gl;
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namespace Shared { namespace Graphics {
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// ===============================================
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// class Renderer
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// ===============================================
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void BaseRenderer::initMapSurface(int clientW, int clientH) {
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assertGl();
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glFrontFace(GL_CW);
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glEnable(GL_CULL_FACE);
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glPolygonMode(GL_FRONT, GL_FILL);
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glClearColor(0.5, 0.5, 0.5, 1.0);
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assertGl();
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}
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void BaseRenderer::renderMap(MapPreview *map, int x, int y,
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int clientW, int clientH, int cellSize) {
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float alt=0;
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float showWater=0;
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assertGl();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, clientW, 0, clientH, 1, -1);
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glViewport(0, 0, clientW, clientH);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushAttrib(GL_CURRENT_BIT);
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glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
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glLineWidth(1);
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glClear(GL_COLOR_BUFFER_BIT);
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glColor3f(0, 0, 0);
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for (int j = 0; j < map->getH(); j++) {
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for (int i = 0; i < map->getW(); i++) {
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if (i * cellSize + x > -cellSize
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&& i * cellSize + x < clientW
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&& clientH - cellSize - j * cellSize + y > -cellSize
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&& clientH - cellSize - j * cellSize + y < clientH) {
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//surface
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alt = map->getHeight(i, j) / 20.f;
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showWater = map->getWaterLevel()/ 20.f - alt;
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showWater = (showWater > 0)? showWater:0;
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Vec3f surfColor;
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switch (map->getSurface(i, j)) {
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case st_Grass: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break;
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case st_Secondary_Grass: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break;
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case st_Road: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break;
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case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
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case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
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}
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glColor3fv(surfColor.ptr());
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glBegin(GL_TRIANGLE_STRIP);
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glVertex2i(i * cellSize, clientH - j * cellSize - cellSize);
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glVertex2i(i * cellSize, clientH - j * cellSize);
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glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
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glVertex2i(i * cellSize + cellSize, clientH - j * cellSize);
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glEnd();
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//objects
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switch (map->getObject(i, j)) {
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case 0: glColor3f(0.f, 0.f, 0.f); break;
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case 1: glColor3f(1.f, 0.f, 0.f); break;
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case 2: glColor3f(1.f, 1.f, 1.f); break;
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case 3: glColor3f(0.5f, 0.5f, 1.f); break;
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case 4: glColor3f(0.f, 0.f, 1.f); break;
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case 5: glColor3f(0.5f, 0.5f, 0.5f); break;
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case 6: glColor3f(1.f, 0.8f, 0.5f); break;
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case 7: glColor3f(0.f, 1.f, 1.f); break;
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case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
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case 9: glColor3f(0.5f, 1.f, 0.1f); break;
|
||||
case 10: glColor3f(1.f, 0.2f, 0.8f); break;
|
||||
}
|
||||
|
||||
if (map->getObject(i, j) != 0) {
|
||||
glPointSize(cellSize / 2.f);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// bool found = false;
|
||||
|
||||
//height lines
|
||||
// if (!found) {
|
||||
glColor3fv((surfColor*0.5f).ptr());
|
||||
//left
|
||||
if (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(i * cellSize, clientH - (j + 1) * cellSize);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
//down
|
||||
if (j > 0 && map->getHeight(i, j - 1) > map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2i((i + 1) * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glColor3fv((surfColor*2.f).ptr());
|
||||
//left
|
||||
if (i > 0 && map->getHeight(i - 1, j) < map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(i * cellSize, clientH - (j + 1) * cellSize);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
if (j > 0 && map->getHeight(i, j - 1) < map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2i((i + 1) * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
// }
|
||||
|
||||
//resources
|
||||
switch (map->getResource(i, j)) {
|
||||
case 1: glColor3f(1.f, 1.f, 0.f); break;
|
||||
case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
|
||||
case 3: glColor3f(1.f, 0.f, 0.f); break;
|
||||
case 4: glColor3f(0.f, 0.f, 1.f); break;
|
||||
case 5: glColor3f(0.5f, 0.5f, 1.f); break;
|
||||
}
|
||||
|
||||
if (map->getResource(i, j) != 0) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize - cellSize);
|
||||
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize);
|
||||
glVertex2i(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2i(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//start locations
|
||||
glLineWidth(3);
|
||||
for (int i = 0; i < map->getMaxFactions(); i++) {
|
||||
switch (i) {
|
||||
case 0: glColor3f(1.f, 0.f, 0.f); break;
|
||||
case 1: glColor3f(0.f, 0.f, 1.f); break;
|
||||
case 2: glColor3f(0.f, 1.f, 0.f); break;
|
||||
case 3: glColor3f(1.f, 1.f, 0.f); break;
|
||||
case 4: glColor3f(1.f, 1.f, 1.f); break;
|
||||
case 5: glColor3f(0.f, 1.f, 0.8f); break;
|
||||
case 6: glColor3f(1.f, 0.5f, 0.f); break;
|
||||
case 7: glColor3f(1.f, 0.5f, 1.f); break;
|
||||
}
|
||||
glBegin(GL_LINES);
|
||||
glVertex2i((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
|
||||
glVertex2i((map->getStartLocationX(i) + 1) * cellSize + cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - cellSize);
|
||||
glVertex2i((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - cellSize);
|
||||
glVertex2i((map->getStartLocationX(i) + 1) * cellSize + cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
|
||||
assertGl();
|
||||
}
|
||||
|
||||
void BaseRenderer::renderMapPreview( const MapPreview *map, int x, int y,
|
||||
bool renderAll, int screenX, int screenY) {
|
||||
float alt=0;
|
||||
float showWater=0;
|
||||
int renderMapHeight=128;
|
||||
int renderMapWidth=128;
|
||||
float clientW=256;
|
||||
float clientH=256;
|
||||
float cellSize=2;
|
||||
float playerCrossSize=2;
|
||||
|
||||
// stretch small maps to 128x128
|
||||
if(map->getW() < map->getH()) {
|
||||
cellSize = cellSize * renderMapHeight / map->getH();
|
||||
}
|
||||
else {
|
||||
cellSize = cellSize * renderMapWidth / map->getW();
|
||||
}
|
||||
|
||||
assertGl();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
||||
glLoadIdentity();
|
||||
|
||||
glOrtho(0, clientW, 0, clientH, 1, -1);
|
||||
|
||||
glViewport(screenX, screenY, renderMapWidth,renderMapHeight);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glPushAttrib(GL_CURRENT_BIT);
|
||||
|
||||
glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
|
||||
glLineWidth(1);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
glColor3f(0, 0, 0);
|
||||
|
||||
for (int j = 0; j < map->getH(); j++) {
|
||||
for (int i = 0; i < map->getW(); i++) {
|
||||
//surface
|
||||
alt = map->getHeight(i, j) / 20.f;
|
||||
showWater = map->getWaterLevel()/ 20.f - alt;
|
||||
showWater = (showWater > 0)? showWater:0;
|
||||
Vec3f surfColor;
|
||||
switch (map->getSurface(i, j)) {
|
||||
case st_Grass: surfColor = Vec3f(0.0, 0.8f * alt, 0.f + showWater); break;
|
||||
case st_Secondary_Grass: surfColor = Vec3f(0.4f * alt, 0.6f * alt, 0.f + showWater); break;
|
||||
case st_Road: surfColor = Vec3f(0.6f * alt, 0.3f * alt, 0.f + showWater); break;
|
||||
case st_Stone: surfColor = Vec3f(0.7f * alt, 0.7f * alt, 0.7f * alt + showWater); break;
|
||||
case st_Ground: surfColor = Vec3f(0.7f * alt, 0.5f * alt, 0.3f * alt + showWater); break;
|
||||
}
|
||||
|
||||
glColor3fv(surfColor.ptr());
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
|
||||
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
|
||||
//objects
|
||||
switch (map->getObject(i, j)) {
|
||||
case 0: glColor3f(0.f, 0.f, 0.f); break;
|
||||
case 1: glColor3f(1.f, 0.f, 0.f); break;
|
||||
case 2: glColor3f(1.f, 1.f, 1.f); break;
|
||||
case 3: glColor3f(0.5f, 0.5f, 1.f); break;
|
||||
case 4: glColor3f(0.f, 0.f, 1.f); break;
|
||||
case 5: glColor3f(0.5f, 0.5f, 0.5f); break;
|
||||
case 6: glColor3f(1.f, 0.8f, 0.5f); break;
|
||||
case 7: glColor3f(0.f, 1.f, 1.f); break;
|
||||
case 8: glColor3f(0.7f, 0.1f, 0.3f); break;
|
||||
case 9: glColor3f(0.5f, 1.f, 0.1f); break;
|
||||
case 10: glColor3f(1.f, 0.2f, 0.8f); break;// we don't render unvisible blocking objects
|
||||
}
|
||||
|
||||
if ( renderAll && (map->getObject(i, j) != 0) && (map->getObject(i, j) != 10) ){
|
||||
glPointSize(cellSize / 2.f);
|
||||
glBegin(GL_POINTS);
|
||||
glVertex2i(i * cellSize + cellSize / 2, clientH - j * cellSize - cellSize / 2);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
// bool found = false;
|
||||
|
||||
//height lines
|
||||
// if (!found) {
|
||||
glColor3fv((surfColor*0.5f).ptr());
|
||||
//left
|
||||
if (i > 0 && map->getHeight(i - 1, j) > map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
//down
|
||||
if (j > 0 && map->getHeight(i, j - 1) > map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glColor3fv((surfColor*2.f).ptr());
|
||||
//left
|
||||
if (i > 0 && map->getHeight(i - 1, j) < map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(i * cellSize, clientH - (j + 1) * cellSize);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
if (j > 0 && map->getHeight(i, j - 1) < map->getHeight(i, j)) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2f((i + 1) * cellSize, clientH - j * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
// }
|
||||
|
||||
//resources
|
||||
switch (map->getResource(i, j)) {
|
||||
case 1: glColor3f(1.f, 1.f, 0.f); break;
|
||||
case 2: glColor3f(0.5f, 0.5f, 0.5f); break;
|
||||
case 3: glColor3f(1.f, 0.f, 0.f); break;
|
||||
case 4: glColor3f(0.f, 0.f, 1.f); break;
|
||||
case 5: glColor3f(0.5f, 0.5f, 1.f); break;
|
||||
}
|
||||
|
||||
if (renderAll && map->getResource(i, j) != 0) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize - cellSize);
|
||||
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize);
|
||||
glVertex2f(i * cellSize, clientH - j * cellSize);
|
||||
glVertex2f(i * cellSize + cellSize, clientH - j * cellSize - cellSize);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
//start locations
|
||||
glLineWidth(3);
|
||||
|
||||
// force playerCrossSize to be at least of size 4
|
||||
if(cellSize<4)
|
||||
playerCrossSize=4;
|
||||
else
|
||||
playerCrossSize=cellSize;
|
||||
|
||||
for (int i = 0; i < map->getMaxFactions(); i++) {
|
||||
switch (i) {
|
||||
case 0: glColor3f(1.f, 0.f, 0.f); break;
|
||||
case 1: glColor3f(0.f, 0.f, 1.f); break;
|
||||
case 2: glColor3f(0.f, 1.f, 0.f); break;
|
||||
case 3: glColor3f(1.f, 1.f, 0.f); break;
|
||||
case 4: glColor3f(1.f, 1.f, 1.f); break;
|
||||
case 5: glColor3f(0.f, 1.f, 0.8f); break;
|
||||
case 6: glColor3f(1.f, 0.5f, 0.f); break;
|
||||
case 7: glColor3f(1.f, 0.5f, 1.f); break;
|
||||
}
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
|
||||
glVertex2f((map->getStartLocationX(i) + 1) * cellSize + playerCrossSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - playerCrossSize);
|
||||
glVertex2f((map->getStartLocationX(i) - 1) * cellSize, clientH - (map->getStartLocationY(i) + 1) * cellSize - playerCrossSize);
|
||||
glVertex2f((map->getStartLocationX(i) + 1) * cellSize + playerCrossSize, clientH - (map->getStartLocationY(i) - 1) * cellSize);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
|
||||
assertGl();
|
||||
}
|
||||
|
||||
|
||||
}} // end namespace
|
Loading…
Reference in New Issue