Making it a bit random if standing or runnning units are attacked by Ultra/Mega CPUs
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@ -2386,9 +2386,11 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
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}
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}
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}
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}
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}
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}
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random.randRange(0, 1);
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if(unit->getFaction()->getControlType()==ctCpuUltra ||
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if(unit->getFaction()->getControlType()==ctCpuUltra ||
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unit->getFaction()->getControlType()==ctCpuMega) {
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unit->getFaction()->getControlType()==ctCpuMega) {
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if(attackingEnemySeen!=NULL) {
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if( attackingEnemySeen!=NULL && random.randRange(0,2)>0 ) {
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*rangedPtr = attackingEnemySeen;
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*rangedPtr = attackingEnemySeen;
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enemySeen = attackingEnemySeen;
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enemySeen = attackingEnemySeen;
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//printf("Da hat er wen gefunden:%s\n",enemySeen->getType()->getName(false).c_str());
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//printf("Da hat er wen gefunden:%s\n",enemySeen->getType()->getName(false).c_str());
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